ItemData DShieldPack community-made Not part of the retail game. No Dynamix version of this name exists.
25 mods
4 variants
56% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 4 variants across 25 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about property A 14 mods B 8 mods C 2 mods D 1 mods spread price 3200 3200 420 3200 2 vals description "Enhancement Beacon" "Shield Generator" "Power Core" "Shield Generator" 3 vals heading "lDeployables" "dDeployables" "hDeployable Base Objects" "lDeployables" 3 vals shapeFile "bridge" "generator_p" "bridge" "generator_p" 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (9) className "Backpack", imageType "DShieldPackImage", sequenceSound[0] { "power", SoundSensorPower }, shadowDetailMask 4, mass 5.0, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 4 variants A 14 mods the most-shipped version description "Enhancement Beacon" shapeFile "bridge" className "Backpack" heading "lDeployables" imageType "DShieldPackImage" sequenceSound[0] { "power", SoundSensorPower } shadowDetailMask 4 mass 5.0 elasticity 0.2 price 3200 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 8 mods description "Shield Generator" · heading "dDeployables" · shapeFile "generator_p" description "Shield Generator" shapeFile "generator_p" className "Backpack" heading "dDeployables" imageType "DShieldPackImage" sequenceSound[0] { "power", SoundSensorPower } shadowDetailMask 4 mass 5.0 elasticity 0.2 price 3200 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 2 mods price 420 · description "Power Core" · heading "hDeployable Base Objects" description "Power Core" shapeFile "bridge" className "Backpack" heading "hDeployable Base Objects" imageType "DShieldPackImage" sequenceSound[0] { "power", SoundSensorPower } shadowDetailMask 4 mass 5.0 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 1 mods description "Shield Generator" · shapeFile "generator_p" description "Shield Generator" shapeFile "generator_p" className "Backpack" heading "lDeployables" imageType "DShieldPackImage" sequenceSound[0] { "power", SoundSensorPower } shadowDetailMask 4 mass 5.0 elasticity 0.2 price 3200 hudIcon "deployable" showWeaponBar true hiliteOnActive true