ItemData Grappling community-made Not part of the retail game. No Dynamix version of this name exists.
14 mods
5 variants
36% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed First person Third person 5 variants across 14 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (5) className "Weapon", imageType GrapplingImage, shadowDetailMask 4, shapeFile "mortargun", showWeaponBar true
Neighbourhood Used by Points at All 5 variants A 5 mods the most-shipped version className "Weapon" description "Electric Claw" heading "c(Energized)" hudIcon "energyRifle" imageType GrapplingImage price 225 shadowDetailMask 4 shapeFile "mortargun" showWeaponBar true
B 4 mods price 275 · description "Energy Hook" · heading $InvHead[ihEne] · hudIcon "energypack" className "Weapon" description "Energy Hook" heading $InvHead[ihEne] hudIcon "energypack" imageType GrapplingImage price 275 shadowDetailMask 4 shapeFile "mortargun" showWeaponBar true
C 3 mods description "Grappling Beam" · heading $InvHead[ihEne] className "Weapon" description "Grappling Beam" heading $InvHead[ihEne] hudIcon "energyRifle" imageType GrapplingImage price 225 shadowDetailMask 4 shapeFile "mortargun" showWeaponBar true
D 1 mods description "[Electric Claw] " · heading "c.:]Energy[:." className "Weapon" description "[Electric Claw] " heading "c.:]Energy[:." hudIcon "energyRifle" imageType GrapplingImage price 225 shadowDetailMask 4 shapeFile "mortargun" showWeaponBar true
E 1 mods description "Grappling Beam" className "Weapon" description "Grappling Beam" heading "c(Energized)" hudIcon "energyRifle" imageType GrapplingImage price 225 shadowDetailMask 4 shapeFile "mortargun" showWeaponBar true