ItemImageData TractorBeamImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 17 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A8 mods | B7 mods | C2 mods | spread |
|---|---|---|---|---|
| reloadTime | 1.0 | 0.75 | 0.2 | 3 vals |
| minEnergy | 5 | 0 | 8 | 3 vals |
| maxEnergy | 15 | 13 | 20 | 3 vals |
| projectileType | targetPull | targetPull | tractorCharge | 2 vals |
| accuFire | true | true | — | 1 vals |
| lightRadius | 1 | 5 | 2 | 3 vals |
| sfxFire | SoundFireTargetingLaser | Grappling | SoundFireTargetingLaser | 2 vals |
| lightColor | { 0.25, 1, 0.25 } | { 0.1, 1.0, 0.1 } | { 0.25, 0.25, 0.85 } | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
2 more properties that differ
mountRotation, shapeFile
Same in all 3 variants (5)
mountPoint 0, weaponType 2, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData TractorBeam | imageType |
Points at
| projectileType | RepairEffectData targetPull / LightningData targetPull | 15 mods |
| projectileType | LightningData tractorCharge | 2 mods |
| sfxFire | SoundData SoundFireTargetingLaser | 10 mods |
| sfxFire | ItemData Grappling / SoundData Grappling | 7 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 17 mods |
All 3 variants
A 8 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | targetPull |
| accuFire | true |
| minEnergy | 5 |
| maxEnergy | 15 |
| reloadTime | 1.0 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundFireTargetingLaser |
| sfxActivate | SoundPickUpWeapon |
B 7 mods reloadTime 0.75 · minEnergy 0 · maxEnergy 13 · lightRadius 5
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | targetPull |
| accuFire | true |
| minEnergy | 0 |
| maxEnergy | 13 |
| reloadTime | 0.75 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 1 |
| lightColor | { 0.1, 1.0, 0.1 } |
| sfxFire | Grappling |
| sfxActivate | SoundPickUpWeapon |
C 2 mods reloadTime 0.2 · minEnergy 8 · maxEnergy 20 · projectileType tractorCharge
| shapeFile | "disc" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,3.14, 0 } |
| weaponType | 2 |
| projectileType | tractorCharge |
| minEnergy | 8 |
| maxEnergy | 20 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundFireTargetingLaser |