ItemData HybridLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData is a cobbled weapon — its HybridLaser::onMount script mounts 3 extra images on the player, fusing 3 different Dynamix models into one weapon with no new art (5 mods build it this way). Shown assembled at each image's own mount offset in the configurations the game uses (deployed, first person, third person). Drag to orbit; click a model below to view it alone.
3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| price | 250 | 250 | 0 | 2 vals |
| heading | $InvHead[ihEne] | $InvHead[ihHyb] | $InvHead[ihHyH] | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
description "Hybrid Laser", className "Weapon", shapeFile "repairgun", hudIcon "reticle", shadowDetailMask 4, imageType HybridLaserImage, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData HybridLaserImage | 6 mods |
All 3 variants
A 3 mods the most-shipped version
| description | "Hybrid Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "repairgun" |
| hudIcon | "reticle" |
| heading | $InvHead[ihEne] |
| shadowDetailMask | 4 |
| imageType | HybridLaserImage |
| price | 250 |
| showWeaponBar | true |
B 2 mods heading $InvHead[ihHyb]
| description | "Hybrid Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "repairgun" |
| hudIcon | "reticle" |
| heading | $InvHead[ihHyb] |
| shadowDetailMask | 4 |
| imageType | HybridLaserImage |
| price | 250 |
| showWeaponBar | true |
C 1 mods price 0 · heading $InvHead[ihHyH]
| description | "Hybrid Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "repairgun" |
| hudIcon | "reticle" |
| heading | $InvHead[ihHyH] |
| shadowDetailMask | 4 |
| imageType | HybridLaserImage |
| price | 0 |
| showWeaponBar | true |