ItemData JumpPadPack community-made Not part of the retail game. No Dynamix version of this name exists.
16 mods
5 variants
56% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 5 variants across 16 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (6) imageType JumpPadPackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 5 variants A 9 mods the most-shipped version description "Jump Pad" shapeFile "elevator_6x6_octagon" className "Backpack" heading $InvHead[ihDob] imageType JumpPadPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 800 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 5 mods description "JumpPad" description "JumpPad" shapeFile "elevator_6x6_octagon" className "Backpack" heading $InvHead[ihDob] imageType JumpPadPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 800 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 1 mods shapeFile "ammopack" description "Jump Pad" shapeFile "ammopack" className "Backpack" heading $InvHead[ihDob] imageType JumpPadPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 800 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 1 mods className "HandDeployable" · description "Catapult Pad" · heading $InvHead[ihDSm] · shapeFile "flagstand" description "Catapult Pad" shapeFile "flagstand" className "HandDeployable" heading $InvHead[ihDSm] imageType JumpPadPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 800 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 1 mods price 500 · description "FireWall" · heading $InvHead[ihBar] · shapeFile "sensor_small" description "FireWall" shapeFile "sensor_small" className "Backpack" heading $InvHead[ihBar] imageType JumpPadPackImage shadowDetailMask 4 mass 1.2 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true