⌂Starsiege: Tribes Community Archive

ItemData NapM community-made

Not part of the retail game. No Dynamix version of this name exists.

38mods
3variants
76%agreement
◨ In-game configuration

This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Deployed
Carried on player
ABC

3 variants across 38 mods; the most-shipped one is in 76% of them — one version dominates.

What the variants disagree about

propertyA29 modsB7 modsC2 modsspread
price750110050003 vals
heading"uGuided Missiles""uGuided Missile System""uGuided Missiles"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (10)

description "Napalm Missile", shapeFile "rocket", className "Backpack", shadowDetailMask 4, imageType PhoenixMImage, mass 2.0, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true

Neighbourhood

Points at

imageTypeItemImageData PhoenixMImage38 mods

All 3 variants

A 29 mods the most-shipped version
description"Napalm Missile"
shapeFile"rocket"
className"Backpack"
heading"uGuided Missiles"
shadowDetailMask4
imageTypePhoenixMImage
mass2.0
elasticity0.2
price750
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
B 7 mods price 1100 · heading "uGuided Missile System"
description"Napalm Missile"
shapeFile"rocket"
className"Backpack"
heading"uGuided Missile System"
shadowDetailMask4
imageTypePhoenixMImage
mass2.0
elasticity0.2
price1100
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
C 2 mods price 5000
description"Napalm Missile"
shapeFile"rocket"
className"Backpack"
heading"uGuided Missiles"
shadowDetailMask4
imageTypePhoenixMImage
mass2.0
elasticity0.2
price5000
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue