ItemData PBW community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 79% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B2 mods | C2 mods | spread |
|---|---|---|---|---|
| description | "Particle Beam (PBW)" | "Proton Laser" | "Proton Laser" | 2 vals |
| heading | "fBeam Weapons" | "fBeam Weapons" | "cEnergy Weapons" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", shapeFile "grenammo", hudIcon "blaster", shadowDetailMask 4, imageType PBWImage, price 2500, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData PBWImage | 19 mods |
All 3 variants
A 15 mods the most-shipped version
| description | "Particle Beam (PBW)" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenammo" |
| hudIcon | "blaster" |
| heading | "fBeam Weapons" |
| shadowDetailMask | 4 |
| imageType | PBWImage |
| price | 2500 |
| showWeaponBar | true |
B 2 mods description "Proton Laser"
| description | "Proton Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenammo" |
| hudIcon | "blaster" |
| heading | "fBeam Weapons" |
| shadowDetailMask | 4 |
| imageType | PBWImage |
| price | 2500 |
| showWeaponBar | true |
C 2 mods description "Proton Laser" · heading "cEnergy Weapons"
| description | "Proton Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenammo" |
| hudIcon | "blaster" |
| heading | "cEnergy Weapons" |
| shadowDetailMask | 4 |
| imageType | PBWImage |
| price | 2500 |
| showWeaponBar | true |