ItemData Psycho community-made Not part of the retail game. No Dynamix version of this name exists.
10 mods
5 variants
50% agreement
◨ In-game configuration
This community ItemData is a cobbled weapon — its Psycho::onMount script mounts 4 extra images on the player, fusing 5 different Dynamix models into one weapon with no new art (10 mods build it this way). Shown assembled at each image's own mount offset in the configurations the game uses (deployed, first person, third person). Drag to orbit; click a model below to view it alone.
Deployed First person Third person 5 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (6) className "Weapon", shapeFile "sniper", hudIcon "paintgun", shadowDetailMask 4, imageType PsychoImage, showWeaponBar true
Neighbourhood Points at All 5 variants A 5 mods the most-shipped version description "Psycho Ballistic Lightning" className "Weapon" shapeFile "sniper" hudIcon "paintgun" heading "cMarkers" shadowDetailMask 4 imageType PsychoImage price 300 showWeaponBar true
B 2 mods price 190 · heading "bWeapons" description "Psycho Ballistic Lightning" className "Weapon" shapeFile "sniper" hudIcon "paintgun" heading "bWeapons" shadowDetailMask 4 imageType PsychoImage price 190 showWeaponBar true
C 1 mods price 0 · heading $InvHead[ihGun] description "Psycho Ballistic Lightning" className "Weapon" shapeFile "sniper" hudIcon "paintgun" heading $InvHead[ihGun] shadowDetailMask 4 imageType PsychoImage price 0 showWeaponBar true
D 1 mods description "SniPeR MaRinE GuN" description "SniPeR MaRinE GuN" className "Weapon" shapeFile "sniper" hudIcon "paintgun" heading "cMarkers" shadowDetailMask 4 imageType PsychoImage price 300 showWeaponBar true
E 1 mods price 0 · description "PsychoBallistic Lightning" · heading $InvHead[ihGun] description "PsychoBallistic Lightning" className "Weapon" shapeFile "sniper" hudIcon "paintgun" heading $InvHead[ihGun] shadowDetailMask 4 imageType PsychoImage price 0 showWeaponBar true