ItemData TripwirePack community-made Not part of the retail game. No Dynamix version of this name exists.
32 mods
9 variants
28% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 9 variants across 32 mods; the most-shipped one is in 28% of them — no version dominates — this name was forked hard.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 9 variants, not just the 5 shown.
Same in all 9 variants (7) className "Backpack", imageType TripwirePackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 9 variants A 9 mods the most-shipped version description "Blast Wall" shapeFile "newdoor5" className "Backpack" heading "dDeployables" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 4 mods price 50 · heading "nDoors - Walls - Platforms" · shapeFile "AmmoPack" description "Blast Wall" shapeFile "AmmoPack" className "Backpack" heading "nDoors - Walls - Platforms" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 50 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 4 mods price 1200 · description "Large Force Field" · shapeFile "AmmoPack" · mass 5.0 description "Large Force Field" shapeFile "AmmoPack" className "Backpack" heading "dDeployables" imageType TripwirePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 1200 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 4 mods heading "hDeployable Base Objects" · shapeFile "AmmoPack" description "Blast Wall" shapeFile "AmmoPack" className "Backpack" heading "hDeployable Base Objects" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 3 mods shapeFile "sensor_small" description "Blast Wall" shapeFile "sensor_small" className "Backpack" heading "dDeployables" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 3 mods price 700 · heading "hDefense" description "Blast Wall" shapeFile "newdoor5" className "Backpack" heading "hDefense" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 700 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 2 mods price 420 · heading "nDeployable Walls" · shapeFile "discammo" description "Blast Wall" shapeFile "discammo" className "Backpack" heading "nDeployable Walls" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
H 2 mods description "Metal Wall" · heading "uDeployables" description "Metal Wall" shapeFile "newdoor5" className "Backpack" heading "uDeployables" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true
I 1 mods heading "nDeployable Walls" · shapeFile "AmmoPack" description "Blast Wall" shapeFile "AmmoPack" className "Backpack" heading "nDeployable Walls" imageType TripwirePackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true