Starsiege: Tribes Community Archive

Renegades_1.3

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Filename
Renegades_1.3.zip
Size
264.3 KB (listed 264.3KB)
Type
ZIP
Version
1.3 (from readme)
Developer
admin
Last update
Jun 07, 2008 - 02:17
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — README.TXT (from the archive itself)
----------------------------------------------------------------
Name: Renegades Conversion
Version: 1.3
Date: 3-6-99
Author: Mephisto
Email: mephisto@planetstarsiege.com
URL :http://www.planetstarsiege.com/renegades
Purpose: Multi-class selection to increase strategy and gameplay. And oh yeah, stabilize the economy and lower national debt.

Current Additions: 
	Ammo Types: 5 
	Class/Armor Types: 8
	Backpacks:   3
	Deployables: 11
	Kits: 7
	Maps:        0
	Vehicles:    5
	Weapons:     7
	

Notes:   Please feel free to host this mod admins, and if you have time, drop me a line where its at so i can come play :)
Known Bugs: Sometimes, the normal command stations wont control turrets. Just place another command station from the inventory station, and both should work properly.

---------------------------------------------------------------

Client Install: NONE. 
	Notes for Client Playing the mod. Weapons can only be accessed
	by Selecting "Next Weapon" or "Previous Weapon". There are no
	numbers assigned to the new weapons. 

Server Install: 
	1. Create a directory named renegades under the Tribes main directory.
	2. Unzip the scripts.vol file into there.
	3. Move the renegades.cs file into your tribes\config directory.	 
NOTE: if the renegades.cs is automatically named something else when you copy it into the config/ directory, rename it to renegades.cs


When installed The Files Should be here: 
 Tribes\renegades\scripts.vol
 Tribes\renegades\Readme.txt
Tribes\config\renegades.cs

To start the server with this mod go to DOS and the tribes directory and type
  tribes -mod renegades

or for a dedicated server type

   tribes -mod renegades -dedicated

NOTE:  Make sure you have the tribes 1.3 version installed first!  just download it at
www.tribesplayers.com and get instructions there.


Check out any updates at www.planetstarsiege.com/renegades
and email me at mephisto@planetstarsiege.com

PS: Make sure u dont mail me at my THEGLOBE account anymore. it got all jacked up. so if you mailed me, and did not receive a reply, try  mephisto@planetstarsiege.com again.
sorry for any inconvenience.


---------------------------------------------------------------
Current Additions:
---------------------------------------------------------------
Alright guys, version 1.3 of the Renegades mod is here! Thank you everyone for your great response and emails.  Lots of bug fixes, powers and added abilities.



-Renegades v1.3 Updates
------------------------------
- fixed a huge lag problem that came from a too big of a scripts.vol file. Now, all servers will run renegades MUCH faster.
- Fixed the ItemCount error, among other server errors that were causing bugs.
- Weapon adjustment: Added Magnum, and Vulcan. Made the Railgun a real Railgun, NOT a single barrel chaingun, its now similar to Quake2 style. Took out Gauss gun. It was not really a gauss, and it caused to much lag.
- Added new character powers.  Right now there is Disarm, and Medic touch.
Disarm is for the scout.  If you have enough inventory slots, and touch an enemy, you can pickpocket some of their items and weapons.  As you are doing this, you also poke them in the eyes, causing them to be blind for a second or two while you make off with their stash.
-Added Medic-Touch for the engineer.  Now the Engineer can heal teammate's just by touching them, without the need of the repair pack.
-Back by popular demand, re-added the command station.
-Also back by popular demand, made it to where you can now control the new types of turrets.
-If you have sniper rifle, laser rifle, or magnum, and you shoot the enemies hand, you can knock their weapon away.  
-Lowered the AF on the teleporters (annoying factor).  I took away the insane radius damage, the self-destruction, and beefed them up.  Hey, if it takes you 20 minutes to sneak that teleporter into the enemy base, you deserve not to have it get blown up with one blaster shot.
-The scouts concussion grenades now blow up multiple times, making them much more useful.
- Mines do not trigger on teamates, only for enemies. Its the future, we should have smartmines right?
-Added Cluster Bombs to the Bomber LPC.  Now you can see what you are trying to bomb. Well now you dont have to anyways, cause the cluster will most likely hit it.  Thanks to Savage1 for the cluster bomb idea.
-Added Interceptor Vehicle.  This is an Air-to-Air combat plane with dual blaster cannons. Great for thwarting enemy dropships, or other planes making a run for the border with your flag.
-Added an Interceptor Pack. Thats right, now you can carry a vehicle on the back of the scout class. Look at the ground, and deploy, and boom, your in an Interceptor.  It taps right into your team max of interceptors, so if you have already build too many, you cant place it.  This is great for maps that dont have vehicles at all, and for those on the go trips when your having trouble with those missiles in your tailpipe.
-Fixed a lot of other game element stuff.
-oh yeah, almost forgot, also by popular demand, included deployable Elf turrets.  You can even place em on walls and ceilings to make those enemy players fall to the ground at the most inopportune moment.
-Deployable Platforms:  Little useless looking items, unless you know the right place to use em.  They can be stacked almost anywhere, including on top of each other.  You can stick em on walls, and if you have good balance, climb up em.  You can stick them on top of your cube of force shields to make a roof and live in your little hut.  All kinds of cool ideas to use em for.
-Mechanical Trees-
You can stop laughing now. Before you go out and get your gardening tools, listen up.  They are good to hide behind, i.e.: snipers and targeters.  They have a decent amount of health, and their branches can protect you from incoming air attacks such as grenades, missiles, and mortars.  You can only place them on
Contents — 3 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=313
Archived source HTML: _source/file/313.html