Renegades_1.3
⤓ Download · 264.3 KBNo file description.
- Filename
Renegades_1.3.zip- Size
- 264.3 KB (listed 264.3KB)
- Type
- ZIP
- Version
- 1.3 (from readme)
- Author
- Mephisto (from readme)
- Date
- 1999-03-09 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:17
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — README.TXT (from the archive itself)
---------------------------------------------------------------- Name: Renegades Conversion Version: 1.3 Date: 3-6-99 Author: Mephisto Email: [email redacted] URL :http://www.planetstarsiege.com/renegades Purpose: Multi-class selection to increase strategy and gameplay. And oh yeah, stabilize the economy and lower national debt. Current Additions: Ammo Types: 5 Class/Armor Types: 8 Backpacks: 3 Deployables: 11 Kits: 7 Maps: 0 Vehicles: 5 Weapons: 7 Notes: Please feel free to host this mod admins, and if you have time, drop me a line where its at so i can come play :) Known Bugs: Sometimes, the normal command stations wont control turrets. Just place another command station from the inventory station, and both should work properly. --------------------------------------------------------------- Client Install: NONE. Notes for Client Playing the mod. Weapons can only be accessed by Selecting "Next Weapon" or "Previous Weapon". There are no numbers assigned to the new weapons. Server Install: 1. Create a directory named renegades under the Tribes main directory. 2. Unzip the scripts.vol file into there. 3. Move the renegades.cs file into your tribes\config directory. NOTE: if the renegades.cs is automatically named something else when you copy it into the config/ directory, rename it to renegades.cs When installed The Files Should be here: Tribes\renegades\scripts.vol Tribes\renegades\Readme.txt Tribes\config\renegades.cs To start the server with this mod go to DOS and the tribes directory and type tribes -mod renegades or for a dedicated server type tribes -mod renegades -dedicated NOTE: Make sure you have the tribes 1.3 version installed first! just download it at www.tribesplayers.com and get instructions there. Check out any updates at www.planetstarsiege.com/renegades and email me at [email redacted] PS: Make sure u dont mail me at my THEGLOBE account anymore. it got all jacked up. so if you mailed me, and did not receive a reply, try [email redacted] again. sorry for any inconvenience. --------------------------------------------------------------- Current Additions: --------------------------------------------------------------- Alright guys, version 1.3 of the Renegades mod is here! Thank you everyone for your great response and emails. Lots of bug fixes, powers and added abilities. -Renegades v1.3 Updates ------------------------------ - fixed a huge lag problem that came from a too big of a scripts.vol file. Now, all servers will run renegades MUCH faster. - Fixed the ItemCount error, among other server errors that were causing bugs. - Weapon adjustment: Added Magnum, and Vulcan. Made the Railgun a real Railgun, NOT a single barrel chaingun, its now similar to Quake2 style. Took out Gauss gun. It was not really a gauss, and it caused to much lag. - Added new character powers. Right now there is Disarm, and Medic touch. Disarm is for the scout. If you have enough inventory slots, and touch an enemy, you can pickpocket some of their items and weapons. As you are doing this, you also poke them in the eyes, causing them to be blind for a second or two while you make off with their stash. -Added Medic-Touch for the engineer. Now the Engineer can heal teammate's just by touching them, without the need of the repair pack. -Back by popular demand, re-added the command station. -Also back by popular demand, made it to where you can now control the new types of turrets. -If you have sniper rifle, laser rifle, or magnum, and you shoot the enemies hand, you can knock their weapon away. -Lowered the AF on the teleporters (annoying factor). I took away the insane radius damage, the self-destruction, and beefed them up. Hey, if it takes you 20 minutes to sneak that teleporter into the enemy base, you deserve not to have it get blown up with one blaster shot. -The scouts concussion grenades now blow up multiple times, making them much more useful. - Mines do not trigger on teamates, only for enemies. Its the future, we should have smartmines right? -Added Cluster Bombs to the Bomber LPC. Now you can see what you are trying to bomb. Well now you dont have to anyways, cause the cluster will most likely hit it. Thanks to Savage1 for the cluster bomb idea. -Added Interceptor Vehicle. This is an Air-to-Air combat plane with dual blaster cannons. Great for thwarting enemy dropships, or other planes making a run for the border with your flag. -Added an Interceptor Pack. Thats right, now you can carry a vehicle on the back of the scout class. Look at the ground, and deploy, and boom, your in an Interceptor. It taps right into your team max of interceptors, so if you have already build too many, you cant place it. This is great for maps that dont have vehicles at all, and for those on the go trips when your having trouble with those missiles in your tailpipe. -Fixed a lot of other game element stuff. -oh yeah, almost forgot, also by popular demand, included deployable Elf turrets. You can even place em on walls and ceilings to make those enemy players fall to the ground at the most inopportune moment. -Deployable Platforms: Little useless looking items, unless you know the right place to use em. They can be stacked almost anywhere, including on top of each other. You can stick em on walls, and if you have good balance, climb up em. You can stick them on top of your cube of force shields to make a roof and live in your little hut. All kinds of cool ideas to use em for. -Mechanical Trees- You can stop laughing now. Before you go out and get your gardening tools, listen up. They are good to hide behind, i.e.: snipers and targeters. They have a decent amount of health, and their branches can protect you from incoming air attacks such as grenades, missiles, and mortars. You can only place them on
Inventory-station loadout (81 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor8
BursterItemData BursterArmor73CyborgItemData HeavyArmor187DragoonItemData DragArmor72EngineerItemData EngArmor78MercenaryItemData MediumArmor249ScoutItemData ScoutArmor74SniperItemData LightArmor265SpyItemData SpArmor64Vehicle5
BomberLPCItemData LAPCVehicle292InterceptorItemData JetVehicle81ScoutItemData ScoutVehicle288StealthHPCItemData HAPCVehicle289WraithItemData WraithVehicle85Weapons16
BlasterItemData Blaster283ChaingunItemData Chaingun275Disc LauncherItemData DiscLauncher298ELF GunItemData EnergyRifle269FGC-9000ItemData Mfgl44Grenade LauncherItemData GrenadeLauncher292Laser RifleItemData LaserRifle278MagnumItemData Silencer74MortarItemData Mortar295Plasma GunItemData PlasmaGun296RailgunItemData Railgun144Shockwave CannonItemData ConCun49Sniper RifleItemData SniperRifle133StingerItemData RocketLauncher131Targeting LaserItemData TargetingLaser299VulcanItemData Vulcan101Backpacks9
Ammo PackItemData AmmoPack289Cloaking DeviceItemData CloakingDevice162Command LaptopItemData Laptop101Energy PackItemData EnergyPack293FGC-9000 PackItemData FgcPack45Repair PackItemData RepairPack306Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299StealthShield PackItemData StealthShieldPack117Deployables20
Ammo StationItemData DeployableAmmoPack290CameraItemData CameraPack291Command StationItemData DeployableComPack100Deployable PlatformItemData PlatformPack94ELF TurretItemData ShockPack77Interceptor PackItemData MechPack68Inventory StationItemData DeployableInvPack301Large Force FieldItemData LargeForceFieldPack104Large Force FieldItemData TripwirePack32Laser TurretItemData LaserPack88Mechanical TreeItemData TreePack92Motion SensorItemData MotionSensorPack292Plasma TurretItemData LaserTurret37Pulse SensorItemData PulseSensorPack294Rocket TurretItemData RocketPack130Sensor JammerItemData DeployableSensorJammerPack294Small Force FieldItemData ForceFieldPack128Targeting TurretItemData TargetPack73Teleport PadItemData TeleportPack163TurretItemData TurretPack274Miscellany5
BeaconItemData Beacon314GrenadeItemData Grenade314MineItemData MineAmmo314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307Ammunition11
BulletItemData BulletAmmo263DiscItemData DiscAmmo270FGC-9000 NukesItemData MfglAmmo44Grenade AmmoItemData GrenadeAmmo278Magnum BulletsItemData SilencerAmmo73Mortar AmmoItemData MortarAmmo281Plasma BoltItemData PlasmaAmmo281Railgun BoltItemData RailAmmo133RocketsItemData RocketAmmo132Sniper BulletItemData SniperAmmo126Vulcan BulletItemData VulcanAmmo99All game entities this mod declares (501) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 501 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
ItemData81Ammo314AmmoPack289Backpack317Beacon314Blaster283BulletAmmo263BursterArmor73CameraPack291Chaingun275CloakingDevice162ConCun49DeployableAmmoPack290DeployableComPack100DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298DragArmor72EnergyPack293EnergyRifle269EngArmor78FgcPack45Flag320ForceFieldPack128Grenade314GrenadeAmmo278GrenadeLauncher292HAPCVehicle289HeavyArmor187JetVehicle81LAPCVehicle292Laptop101LargeForceFieldPack104LaserPack88LaserRifle278LaserTurret37LightArmor265MechPack68MediumArmor249Mfgl44MfglAmmo44MineAmmo314Mortar295MortarAmmo281MotionSensorPack292PlasmaAmmo281PlasmaGun296PlatformPack94PulseSensorPack294RaceFlag312RailAmmo133Railgun144RepairGun305RepairKit314RepairPack306RepairPatch307RocketAmmo132RocketLauncher131RocketPack130ScoutArmor74ScoutVehicle288SensorJammerPack285ShieldPack299ShockPack77Silencer74SilencerAmmo73SniperAmmo126SniperRifle133SpArmor64StealthShieldPack117TargetingLaser299TargetPack73TeleportPack163Tool314TreePack92TripwirePack32TurretPack274Vulcan101VulcanAmmo99Weapon319WraithVehicle85
StaticShapeData60AmmoStation320ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DeployableAmmoStation303DeployableComStation96DeployableForceField116DeployableInvStation303DeployablePlatform91DeployableTeleport164DeployableTree72DeployableTree273DeployableTripwire5DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303LargeForceField118MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemImageData47AmmoPackImage290BlasterImage287CameraPackImage291ChaingunImage272CloakingDeviceImage162ConCunImage49DeployableAmmoPackImage290DeployableComPackImage100DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EnergyPackImage293EnergyRifleImage268FgcPackImage45FlagImage320ForceFieldPackImage128GrenadeLauncherImage294LaptopImage102LargeForceFieldPackImage104LaserPackImage82LaserRifleImage277LaserTurretImage38MechPackImage68MfglImage44MortarImage294MotionSensorPackImage293PlasmaGunImage294PlatformPackImage94PulseSensorPackImage294RailgunImage144RepairGunImage306RepairPackImage307RocketImage113RocketPackImage130SensorJammerPackImage285ShieldPackImage300ShockPackImage77SilencerImage74SniperRifleImage132StealthShieldPackImage117TargetingLaserImage306TargetPackImage73TeleportPackImage169TreePackImage92TripwirePackImage32TurretPackImage275VulcanImage101
MoveableData37DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308LargeDoorField5
ExplosionData20blasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316energyExp315flashExpLarge316flashExpMedium316flashExpSmall316grenadeExp315LargeShockwave316mineExp316mortarExp315plasmaExp314rocketExp323Shockwave316sniperbulletExp47turretExp315
MineData17AntipersonelMine325Bomblet146Bomblet246Bomblet346Boost72Concussion92Firebomb95Frag163Frag263Frag363Handgrenade306Hologram95Mortarbomb90Nuke124Nuke223Nuke323Nukebomb99
PlayerData14barmor92bfemale69darmor83earmor81efemale78harmor250larmor273lfemale266marmor259mfemale255sarmor91sfemale79spyarmor63spyfemale64
TurretData12CameraTurret305DeployableLaser86DeployablePlasma79DeployableRocket130DeployableShock78DeployableTurret287ELFTurret305IndoorTurret308MortarTurret307PlasmaTurret320RocketTurret307TargetTurret24
BulletData10BlasterBolt270ChaingunBullet279FusionBolt310JetBolt69JetBullet70MiniFusionBolt311PlasmaBolt273SilencerBullet77SniperBullet74VulcanBullet108
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
DebrisData7defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305playerDebris305
Contents — 79 files (inside the archive)
- README.TXT 18.5 KB
- SCRIPTS.VOL 1.4 MB
- SCRIPTS.VOL/baseDebrisData.cs 4.5 KB
- SCRIPTS.VOL/changeMission.cs 82 B
- SCRIPTS.VOL/chatmenu.cs 9.8 KB
- SCRIPTS.VOL/comchat.cs 4.5 KB
- SCRIPTS.VOL/commander.cs 974 B
- SCRIPTS.VOL/commonEditor.strings.cs 7.2 KB
- SCRIPTS.VOL/darkstar.strings.cs 6.3 KB
- SCRIPTS.VOL/EditMission.cs 2.1 KB
- SCRIPTS.VOL/editor.cs 14.7 KB
- SCRIPTS.VOL/editor.strings.cs 10.1 KB
- SCRIPTS.VOL/esf.strings.cs 6.1 KB
- SCRIPTS.VOL/fear.strings.cs 72.6 KB
- SCRIPTS.VOL/help.strings.cs 22.8 KB
- SCRIPTS.VOL/interiorLight.cs 361 B
- SCRIPTS.VOL/IRCClient.cs 10.8 KB
- SCRIPTS.VOL/keys.cs 1.1 KB
- SCRIPTS.VOL/loadShow.cs 1.3 KB
- SCRIPTS.VOL/makefile.mak 1.0 KB
- SCRIPTS.VOL/marker.cs 436 B
- SCRIPTS.VOL/med.cs 2.2 KB
- SCRIPTS.VOL/menu.cs 1.9 KB
- SCRIPTS.VOL/mission.cs 1.1 KB
- SCRIPTS.VOL/missionList.cs 3.1 KB
- SCRIPTS.VOL/move.cs 5.6 KB
- SCRIPTS.VOL/mssccprj.scc 119 B
- SCRIPTS.VOL/newMission.cs 4.3 KB
- SCRIPTS.VOL/nsound.cs 18.1 KB
- SCRIPTS.VOL/PlayerSetup.cs 14.6 KB
- SCRIPTS.VOL/RegisterObjects.cs 12.0 KB
- SCRIPTS.VOL/registervolume.cs 467 B
- SCRIPTS.VOL/sae.cs 5.3 KB
- SCRIPTS.VOL/sensor.cs 5.4 KB
- SCRIPTS.VOL/server.cs 10.0 KB
- SCRIPTS.VOL/serverDefaults.cs 2.1 KB
- SCRIPTS.VOL/sfx.strings.cs 6.6 KB
- SCRIPTS.VOL/sound.cs 6.1 KB
- SCRIPTS.VOL/tag.cs 1.7 KB
- SCRIPTS.VOL/ted.cs 3.7 KB
- SCRIPTS.VOL/Training_AI.cs 6.5 KB
- SCRIPTS.VOL/Training_Commander.cs 15.7 KB
- SCRIPTS.VOL/Training_CTF.cs 13.5 KB
- SCRIPTS.VOL/Training_Defend_Destroy.cs 6.9 KB
- SCRIPTS.VOL/Training_Retrieval.cs 11.2 KB
- SCRIPTS.VOL/Training_Towers.cs 11.9 KB
- SCRIPTS.VOL/Training_Vehicles.cs 12.8 KB
- SCRIPTS.VOL/Training_Weapons.cs 24.2 KB
- SCRIPTS.VOL/Training_Welcome.cs 11.4 KB
- SCRIPTS.VOL/trees.cs 278 B
- SCRIPTS.VOL/trigger.cs 1.2 KB
- SCRIPTS.VOL/tsDefaultMatProps.cs 981 B
- SCRIPTS.VOL/admin.cs 40.6 KB
- SCRIPTS.VOL/ai.cs 12.4 KB
- SCRIPTS.VOL/ArmorData.cs 130.0 KB
- SCRIPTS.VOL/baseExpData.cs 7.9 KB
- SCRIPTS.VOL/baseProjData.cs 21.1 KB
- SCRIPTS.VOL/beacon.cs 1.7 KB
- SCRIPTS.VOL/client.cs 14.1 KB
- SCRIPTS.VOL/clientDefaults.cs 926 B
- SCRIPTS.VOL/commonEditor.strings
- SCRIPTS.VOL/dm.cs 12.6 KB
- SCRIPTS.VOL/game.cs 27.6 KB
- SCRIPTS.VOL/GUI.CS 17.8 KB
- SCRIPTS.VOL/item.cs 132.1 KB
- SCRIPTS.VOL/Mine.cs 16.1 KB
- SCRIPTS.VOL/moveable.cs 23.2 KB
- SCRIPTS.VOL/objectives.cs 45.8 KB
- SCRIPTS.VOL/observer.cs 5.9 KB
- SCRIPTS.VOL/Options.cs 20.1 KB
- SCRIPTS.VOL/player.cs 15.9 KB
- SCRIPTS.VOL/staticshape.cs 25.0 KB
- SCRIPTS.VOL/station.cs 32.8 KB
- SCRIPTS.VOL/Training_Commander.c
- SCRIPTS.VOL/Training_Defend_Dest
- SCRIPTS.VOL/Training_Retrieval.c
- SCRIPTS.VOL/turret.cs 18.5 KB
- SCRIPTS.VOL/vehicle.cs 15.0 KB
- RENEGA~1.CS 567 B
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=313
Archived source HTML: theexiled/mirror-html/file/313.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=313
Archived source HTML: theexiled/mirror-html/file/313.html