⌂Starsiege: Tribes Community Archive

ItemImageData AC10Image community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
reloadTime0.4750.952 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

shapeFile "energygun", mountPoint 0, weaponType 0, accuFire true, fireTime 0.01, ammoType AC10Ammo, lightType 3, lightRadius 6, lightTime 0.18, lightColor { 0.75, 0.25, 0.65 }, sfxActivate SoundItemArm, sfxReady SoundmortarIdle, sfxReload SoundDryFire

Neighbourhood

Used by

ItemData AC10imageType

Points at

sfxActivateSoundData SoundItemArm2 mods
sfxReadySoundData SoundmortarIdle2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"energygun"
mountPoint0
weaponType0
accuFiretrue
reloadTime0.475
fireTime0.01
ammoTypeAC10Ammo
lightType3
lightRadius6
lightTime0.18
lightColor{ 0.75, 0.25, 0.65 }
sfxActivateSoundItemArm
sfxReadySoundmortarIdle
sfxReloadSoundDryFire
Shipped by: hvMechWarrior-v14
B 1 mods reloadTime 0.95
shapeFile"energygun"
mountPoint0
weaponType0
accuFiretrue
reloadTime0.95
fireTime0.01
ammoTypeAC10Ammo
lightType3
lightRadius6
lightTime0.18
lightColor{ 0.75, 0.25, 0.65 }
sfxActivateSoundItemArm
sfxReadySoundmortarIdle
sfxReloadSoundDryFire
Shipped by: HvMechBot