ItemImageData AC20Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "energygun", mountPoint 0, weaponType 0, accuFire true, fireTime 0.01, ammoType AC20Ammo, lightType 3, lightRadius 8, lightTime 0.25, lightColor { 0.75, 0.25, 0.65 }, sfxActivate SoundItemArm, sfxReady SoundmortarIdle, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData AC20 | imageType |
Points at
| sfxActivate | SoundData SoundItemArm | 2 mods |
| sfxReady | SoundData SoundmortarIdle | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.55 |
| fireTime | 0.01 |
| ammoType | AC20Ammo |
| lightType | 3 |
| lightRadius | 8 |
| lightTime | 0.25 |
| lightColor | { 0.75, 0.25, 0.65 } |
| sfxActivate | SoundItemArm |
| sfxReady | SoundmortarIdle |
| sfxReload | SoundDryFire |
B 1 mods reloadTime 1.1
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 1.1 |
| fireTime | 0.01 |
| ammoType | AC20Ammo |
| lightType | 3 |
| lightRadius | 8 |
| lightTime | 0.25 |
| lightColor | { 0.75, 0.25, 0.65 } |
| sfxActivate | SoundItemArm |
| sfxReady | SoundmortarIdle |
| sfxReload | SoundDryFire |