ItemImageData AlienLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
3variants
40%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 5 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A2 mods | B2 mods | C1 mods | spread |
|---|
| fireTime | 0.1 | 0.1 | 0.5 | 2 vals |
|---|
| reloadTime | 0.9 | 0.8 | 2.5 | 3 vals |
|---|
| minEnergy | 25 | 25 | 40 | 2 vals |
|---|
| maxEnergy | 25 | 25 | 80 | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (8)
shapeFile "sniper", mountPoint 0, mountRotation { 0, 360.0, 0 }, weaponType 0, projectileType AlienRay, accuFire true, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 360.0, 0 } |
|---|
| weaponType | 0 |
|---|
| projectileType | AlienRay |
|---|
| reloadTime | 0.9 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 25 |
|---|
| maxEnergy | 25 |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods reloadTime 0.8
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 360.0, 0 } |
|---|
| weaponType | 0 |
|---|
| projectileType | AlienRay |
|---|
| reloadTime | 0.8 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 25 |
|---|
| maxEnergy | 25 |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 1 mods fireTime 0.5 · reloadTime 2.5 · minEnergy 40 · maxEnergy 80
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 360.0, 0 } |
|---|
| weaponType | 0 |
|---|
| projectileType | AlienRay |
|---|
| reloadTime | 2.5 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 40 |
|---|
| maxEnergy | 80 |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|