⌂Starsiege: Tribes Community Archive

LaserData AlienRay community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
5variants
44%agreement
ABCDE

5 variants across 9 mods; the most-shipped one is in 44% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB2 modsC1 modsD1 modsE1 modsspread
damageConversion0.0290.0100.0290.0220.0344 vals
baseDamageType$LaserDamageType$LaserDamageType$LaserDamageType$MissileDamageType$LaserDamageType2 vals
beamTime9.50.50.50.50.52 vals
detachFromShootertruefalsefalsefalsefalse2 vals
hitName"laserhit.dts""laserhit.dts""laserhit.dts""laserhit.dts""plasmaex.dts"2 vals
laserBitmapName"warp.bmp""warp.bmp""warp.bmp""warp.bmp""flare.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (3)

lightRange 1.0, lightColor { 0.0, 1.25, 1.25 }, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData AlienLaserImageprojectileType

All 5 variants

A 4 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.029
baseDamageType$LaserDamageType
beamTime9.5
lightRange1.0
lightColor{ 0.0, 1.25, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 2 mods beamTime 0.5 · damageConversion 0.010 · detachFromShooter false
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.010
baseDamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 0.0, 1.25, 1.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
C 1 mods beamTime 0.5 · detachFromShooter false
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.029
baseDamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 0.0, 1.25, 1.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
D 1 mods baseDamageType $MissileDamageType · beamTime 0.5 · damageConversion 0.022 · detachFromShooter false
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.022
baseDamageType$MissileDamageType
beamTime0.5
lightRange1.0
lightColor{ 0.0, 1.25, 1.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
E 1 mods beamTime 0.5 · damageConversion 0.034 · detachFromShooter false · hitName "plasmaex.dts"
laserBitmapName"flare.bmp"
hitName"plasmaex.dts"
damageConversion0.034
baseDamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 0.0, 1.25, 1.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Armageddon