⌂Starsiege: Tribes Community Archive

ItemImageData AODStingerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
2variants
94%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 18 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA17 modsB1 modsspread
projectileType—Undefined1 vals
mountOffset{ 0.15, 0.08, 0.01 }{ -0.1, 0, 0 }2 vals
mountRotation{ 0, -1.575, 0}{ 0, -2.00, 0}2 vals
shapeFile"mortargun""grenadeL"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

mountPoint 0, weaponType 0, reloadTime 1.5, fireTime 0.1, minEnergy 5, maxEnergy 6, ammoType MissileAmmo, accuFire true, sfxFire SoundPickUpBackpack, sfxActivate SoundPickUpWeapon, sfxReload SoundMissileReload, sfxReady SoundMissileIdle

Neighbourhood

Used by

ItemData AODStingerimageType

Points at

sfxFireSoundData SoundPickUpBackpack18 mods
sfxActivateSoundData SoundPickUpWeapon18 mods
sfxReadySoundData SoundMissileIdle18 mods
projectileTypeUndefined — never declared in this corpus1 mods

All 2 variants

A 17 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.15, 0.08, 0.01 }
mountRotation{ 0, -1.575, 0}
weaponType0
reloadTime1.5
fireTime0.1
minEnergy5
maxEnergy6
ammoTypeMissileAmmo
accuFiretrue
sfxFireSoundPickUpBackpack
sfxActivateSoundPickUpWeapon
sfxReloadSoundMissileReload
sfxReadySoundMissileIdle
B 1 mods projectileType Undefined · mountOffset { -0.1, 0, 0 } · mountRotation { 0, -2.00, 0} · shapeFile "grenadeL"
shapeFile"grenadeL"
mountPoint0
mountOffset{ -0.1, 0, 0 }
mountRotation{ 0, -2.00, 0}
weaponType0
reloadTime1.5
fireTime0.1
minEnergy5
maxEnergy6
projectileTypeUndefined
ammoTypeMissileAmmo
accuFiretrue
sfxFireSoundPickUpBackpack
sfxActivateSoundPickUpWeapon
sfxReloadSoundMissileReload
sfxReadySoundMissileIdle
Shipped by: aaod