ItemImageData AssaultRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
11mods
7variants
36%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
7 variants across 11 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
5 more properties that differ
lightTime, lightType, lightColor, sfxReady, shapeFile
Same in all 7 variants (4)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 7 variants
A 4 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MayhemAmmo |
|---|
| projectileType | AssaultBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.01 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods fireTime 0.01 · projectileType AssaultRifleBullet · ammoType AssaultRifleAmmo · lightRadius 6
| shapeFile | "bw-m16" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | AssaultRifleAmmo |
|---|
| projectileType | AssaultRifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.01 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 1 } |
|---|
| sfxFire | debrisSmallExplosion |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundDryFire |
|---|
C 1 mods reloadTime 0.1 · minEnergy 1 · maxEnergy 0.1 · projectileType AssaultRifleShell
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| weaponType | 0 |
|---|
| projectileType | AssaultRifleShell |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0 |
|---|
| sfxFire | ricochet3 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 1 mods sfxFire SoundFireRifle
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MayhemAmmo |
|---|
| projectileType | AssaultBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.01 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFireRifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 1 mods fireTime 0.1
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MayhemAmmo |
|---|
| projectileType | AssaultBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 0.01 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundDryFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods fireTime 0.55 · reloadTime 1.1 · no projectileType · ammoType ARAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | {0,3.14,0} |
|---|
| mountOffset | { -0.05, -0.18, 0.07 } |
|---|
| weaponType | 0 |
|---|
| ammoType | ARAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.1 |
|---|
| fireTime | 0.55 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
G 1 mods fireTime 0.25 · reloadTime 0 · projectileType AssaultRifleBullet · ammoType AssaultRifleAmmo
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.25 |
|---|
| ammoType | AssaultRifleAmmo |
|---|
| projectileType | AssaultRifleBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.75, 0.75, 0.35 } |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|