ItemImageData BeaconImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
3variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|
| weaponType | — | — | 0 | 1 vals |
|---|
| fireTime | — | — | 0.2 | 1 vals |
|---|
| reloadTime | — | — | 0.8 | 1 vals |
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| projectileType | — | — | "Unidentified" | 1 vals |
|---|
| ammoType | — | — | BeaconRifle | 1 vals |
|---|
| accuFire | — | — | true | 1 vals |
|---|
| lightRadius | — | — | 2 | 1 vals |
|---|
| sfxFire | — | — | SoundFireLaser | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
10 more properties that differ
mass, lightTime, lightType, mountOffset, mountRotation, shapeFile, firstPerson, lightColor, mountPoint, sfxActivate
Neighbourhood
Used by
Points at
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "sensor_small" |
|---|
| mountPoint | 2 |
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| mountOffset | { 0, 0, -0.35 } |
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| mountRotation | { 1.57, 0, 0 } |
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| firstPerson | false |
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| mass | 0.25 |
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B 1 mods mass 3.0 · mountOffset { 0, -0.12, -0.1 } · mountRotation { 0, 0, 0 } · shapeFile "remoteturret"
| shapeFile | "remoteturret" |
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| mountPoint | 2 |
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| mountOffset | { 0, -0.12, -0.1 } |
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| mountRotation | { 0, 0, 0 } |
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| mass | 3.0 |
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| firstPerson | false |
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C 1 mods weaponType 0 · fireTime 0.2 · reloadTime 0.8 · projectileType "Unidentified"
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| projectileType | "Unidentified" |
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| ammoType | BeaconRifle |
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| accuFire | true |
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| reloadTime | 0.8 |
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| fireTime | 0.2 |
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| lightType | 3 |
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| lightRadius | 2 |
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| lightTime | 1 |
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| lightColor | { 1, 0, 0 } |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
|---|