⌂Starsiege: Tribes Community Archive

ItemImageData BeaconImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
weaponType——01 vals
fireTime——0.21 vals
reloadTime——0.81 vals
projectileType——"Unidentified"1 vals
ammoType——BeaconRifle1 vals
accuFire——true1 vals
lightRadius——21 vals
sfxFire——SoundFireLaser1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

10 more properties that differ

mass, lightTime, lightType, mountOffset, mountRotation, shapeFile, firstPerson, lightColor, mountPoint, sfxActivate

Neighbourhood

Used by

ItemData BeaconimageType
ItemData BeaconRifleimageType

Points at

projectileTypeUnidentified — never declared in this corpus1 mods
sfxFireSoundData SoundFireLaser1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods

All 3 variants

A 2 mods the most-shipped version
shapeFile"sensor_small"
mountPoint2
mountOffset{ 0, 0, -0.35 }
mountRotation{ 1.57, 0, 0 }
firstPersonfalse
mass0.25
B 1 mods mass 3.0 · mountOffset { 0, -0.12, -0.1 } · mountRotation { 0, 0, 0 } · shapeFile "remoteturret"
shapeFile"remoteturret"
mountPoint2
mountOffset{ 0, -0.12, -0.1 }
mountRotation{ 0, 0, 0 }
mass3.0
firstPersonfalse
Shipped by: Professional
C 1 mods weaponType 0 · fireTime 0.2 · reloadTime 0.8 · projectileType "Unidentified"
shapeFile"sniper"
mountPoint0
weaponType0
projectileType"Unidentified"
ammoTypeBeaconRifle
accuFiretrue
reloadTime0.8
fireTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: NovaMorpher00821