⌂Starsiege: Tribes Community Archive

ItemImageData BoomStickImage community-made

Not part of the retail game. No Dynamix version of this name exists.

40mods
6variants
57%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEF

6 variants across 40 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA23 modsB10 modsC4 modsD1 modsE1 modsspread
fireTime1.11.11.00.01.54 vals
reloadTime0.50.50.50.52.52 vals
minEnergy5555—1 vals
maxEnergy6666—2 vals
projectileType"Undefined"——"Undefined"—2 vals
ammoTypeBoomAmmoBoomAmmoBoomAmmoBoomAmmoBoomStickAmm2 vals
sfxFireSoundFireMortarSoundFireMortarSoundFireMortarSoundFireShotgunSoundFireSeeking3 vals
lightColor{ 1.0, 0.7, 0.5 }{ 1.0, 0.7, 0.5 }{ 1.0, 0.7, 0.5 }{ 1.0, 0.7, 0.5 }{ 0.6, 1, 1.0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

1 more properties that differ

mountOffset

Same in all 6 variants (7)

shapeFile "shotgun", mountPoint 0, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData BoomStickimageType

Points at

projectileTypeUndefined — never declared in this corpus24 mods
projectileTypeBulletData ChaingunBullet / RocketData ChaingunBullet1 mods
sfxActivateSoundData SoundPickUpWeapon40 mods
sfxFireSoundData SoundFireMortar38 mods
sfxFireSoundData SoundFireShotgun1 mods
sfxFireSoundData SoundFireSeeking1 mods

All 6 variants

A 23 mods the most-shipped version
shapeFile"shotgun"
mountPoint0
ammoTypeBoomAmmo
projectileType"Undefined"
weaponType0
reloadTime0.5
fireTime1.1
minEnergy5
maxEnergy6
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireMortar
sfxReloadSoundMortarReload
B 10 mods no projectileType
shapeFile"shotgun"
mountPoint0
ammoTypeBoomAmmo
weaponType0
reloadTime0.5
fireTime1.1
minEnergy5
maxEnergy6
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireMortar
sfxReloadSoundMortarReload
C 4 mods fireTime 1.0 · no projectileType
shapeFile"shotgun"
mountPoint0
ammoTypeBoomAmmo
weaponType0
reloadTime0.5
fireTime1.0
minEnergy5
maxEnergy6
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireMortar
sfxReloadSoundMortarReload
D 1 mods fireTime 0.0 · sfxFire SoundFireShotgun
shapeFile"shotgun"
mountPoint0
ammoTypeBoomAmmo
projectileType"Undefined"
weaponType0
reloadTime0.5
fireTime0.0
minEnergy5
maxEnergy6
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireShotgun
sfxReloadSoundMortarReload
Shipped by: ShifterXtreme
E 1 mods fireTime 1.5 · reloadTime 2.5 · no minEnergy · no maxEnergy
shapeFile"Shotgun"
mountPoint0
mountOffset{ 0, -0.1, 0 }
weaponType0
ammoTypeBoomStickAmm
accuFirefalse
reloadTime2.5
fireTime1.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireSeeking
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
Shipped by: Armageddon
F 1 mods weaponType 0 reloadTime = 0.5 · no reloadTime · maxEnergy 6 accuFire = false · projectileType ChaingunBullet
shapeFile"shotgun"
mountPoint0
ammoTypeBoomAmmo
projectileTypeChaingunBullet
weaponType0 reloadTime = 0.5
fireTime1.1
minEnergy5
maxEnergy6 accuFire = false
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireMortar
sfxReloadSoundMortarReload
Shipped by: XK_1.4.5