ItemImageData BoomStickImage community-made
Not part of the retail game. No Dynamix version of this name exists.
40mods
6variants
57%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 40 mods; the most-shipped one is in 57% of them — one version dominates.
What the variants disagree about
| property | A23 mods | B10 mods | C4 mods | D1 mods | E1 mods | spread |
|---|
| fireTime | 1.1 | 1.1 | 1.0 | 0.0 | 1.5 | 4 vals |
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| reloadTime | 0.5 | 0.5 | 0.5 | 0.5 | 2.5 | 2 vals |
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| minEnergy | 5 | 5 | 5 | 5 | — | 1 vals |
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| maxEnergy | 6 | 6 | 6 | 6 | — | 2 vals |
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| projectileType | "Undefined" | — | — | "Undefined" | — | 2 vals |
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| ammoType | BoomAmmo | BoomAmmo | BoomAmmo | BoomAmmo | BoomStickAmm | 2 vals |
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| sfxFire | SoundFireMortar | SoundFireMortar | SoundFireMortar | SoundFireShotgun | SoundFireSeeking | 3 vals |
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| lightColor | { 1.0, 0.7, 0.5 } | { 1.0, 0.7, 0.5 } | { 1.0, 0.7, 0.5 } | { 1.0, 0.7, 0.5 } | { 0.6, 1, 1.0 } | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
1 more properties that differ
mountOffset
Same in all 6 variants (7)
shapeFile "shotgun", mountPoint 0, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
Points at
All 6 variants
A 23 mods the most-shipped version
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
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| ammoType | BoomAmmo |
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| projectileType | "Undefined" |
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| weaponType | 0 |
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| reloadTime | 0.5 |
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| fireTime | 1.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| accuFire | false |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1.0, 0.7, 0.5 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFireMortar |
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| sfxReload | SoundMortarReload |
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B 10 mods no projectileType
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| ammoType | BoomAmmo |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 1.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| accuFire | false |
|---|
| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1.0, 0.7, 0.5 } |
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| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxReload | SoundMortarReload |
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C 4 mods fireTime 1.0 · no projectileType
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| ammoType | BoomAmmo |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.5 |
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| fireTime | 1.0 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| accuFire | false |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1.0, 0.7, 0.5 } |
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| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundFireMortar |
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| sfxReload | SoundMortarReload |
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D 1 mods fireTime 0.0 · sfxFire SoundFireShotgun
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| ammoType | BoomAmmo |
|---|
| projectileType | "Undefined" |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.0 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| accuFire | false |
|---|
| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1.0, 0.7, 0.5 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFireShotgun |
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| sfxReload | SoundMortarReload |
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E 1 mods fireTime 1.5 · reloadTime 2.5 · no minEnergy · no maxEnergy
| shapeFile | "Shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.1, 0 } |
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| weaponType | 0 |
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| ammoType | BoomStickAmm |
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| accuFire | false |
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| reloadTime | 2.5 |
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| fireTime | 1.5 |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0.6, 1, 1.0 } |
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| sfxFire | SoundFireSeeking |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundMortarReload |
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F 1 mods weaponType 0 reloadTime = 0.5 · no reloadTime · maxEnergy 6 accuFire = false · projectileType ChaingunBullet
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| ammoType | BoomAmmo |
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| projectileType | ChaingunBullet |
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| weaponType | 0 reloadTime = 0.5 |
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| fireTime | 1.1 |
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| minEnergy | 5 |
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| maxEnergy | 6 accuFire = false |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1.0, 0.7, 0.5 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFireMortar |
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| sfxReload | SoundMortarReload |
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