ItemImageData ChainLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.005 | 0.1 | 2 vals |
| minEnergy | 0.5 | 20 | 2 vals |
| maxEnergy | 1.0 | 60 | 2 vals |
| spinUpTime | 0.5 | 0.1 | 2 vals |
| spinDownTime | 2 | 1 | 2 vals |
| projectileType | chaingunLaser | Sniperlaser | 2 vals |
| accuFire | true | false | 2 vals |
| lightRadius | 1 | 3 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
sfxFire, lightColor, sfxSpinDown, sfxSpinUp
Same in all 2 variants (7)
shapeFile "chaingun", mountPoint 0, weaponType 1, reloadTime 0, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData ChainLaser | imageType |
Points at
| projectileType | LaserData chaingunLaser | 1 mods |
| projectileType | LaserData Sniperlaser | 1 mods |
| sfxFire | SoundData SoundFireTargetingLaser | 1 mods |
| sfxFire | SoundData SoundFireChaingun | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.5 |
| spinDownTime | 2 |
| fireTime | 0.005 |
| projectileType | chaingunLaser |
| accuFire | true |
| minEnergy | 0.5 |
| maxEnergy | 1.0 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundFireTargetingLaser |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.1 · minEnergy 20 · maxEnergy 60 · spinUpTime 0.1
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.1 |
| spinDownTime | 1 |
| fireTime | 0.1 |
| minEnergy | 20 |
| maxEnergy | 60 |
| projectileType | Sniperlaser |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |