ItemImageData DaggerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
11mods
2variants
91%agreement
◨ 3D model
This community ItemImageData ships no new art — it uses the base Dynamix model energygun.DTS (177 tris). Drag to orbit.
2 variants across 11 mods; the most-shipped one is in 91% of them — almost everyone ships the same version.
What the variants disagree about
| property | A10 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | GetDelay(Dagger) | — | 1 vals |
| reloadTime | 0 | 0.5 | 2 vals |
| minEnergy | 0 | 20 | 2 vals |
| maxEnergy | 0 | 25 | 2 vals |
| projectiletype | — | railLaser | 1 vals |
| accuFire | true | — | 1 vals |
| lightRadius | — | 2 | 1 vals |
| sfxFire | SoundSwing1 | SoundFireTargetingLaser | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
7 more properties that differ
lightTime, lightType, lightColor, mountOffset, mountRotation, sfxActivate, shapeFile
Same in all 2 variants (2)
mountPoint 0, weaponType 0
Neighbourhood
Used by
| ItemData Dagger | imageType |
Points at
| sfxFire | SoundData SoundSwing1 | 10 mods |
| sfxFire | SoundData SoundFireTargetingLaser | 1 mods |
| sfxActivate | SoundData AxeSlash2 | 10 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| projectiletype | LaserData railLaser / TargetLaserData railLaser | 1 mods |
All 2 variants
A 10 mods the most-shipped version
| shapeFile | "dagger" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(Dagger) |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing1 |
| sfxActivate | AxeSlash2 |
B 1 mods no fireTime · reloadTime 0.5 · minEnergy 20 · maxEnergy 25
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.2, 0, 0 } |
| mountRotation | { 0, -2, 0 } |
| weaponType | 0 |
| projectiletype | railLaser |
| minEnergy | 20 |
| maxEnergy | 25 |
| reloadTime | 0.5 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.8, 0, 1.5 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundFireTargetingLaser |
Shipped by: tantrum