⌂Starsiege: Tribes Community Archive

LaserData railLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

58mods
15variants
45%agreement
ABCDEFGH+7

15 variants across 58 mods; the most-shipped one is in 45% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA26 modsB10 modsC5 modsD4 modsE2 modsspread
damageConversion0.0080.0080.00850.090.008 * $Nappy::LaserDamageConversion10 vals
DamageType—$SniperDamageType———1 vals
baseDamageType$SniperDamageType—$SniperDamageType$SniperDamageType$SniperDamageType4 vals
beamTime1.51.52.71.51.55 vals
laserBitmapName"paintPulse.bmp""paintPulse.bmp""lightningNew.bmp""paintPulse.bmp""paintPulse.bmp"5 vals
lightColor{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }{ 0.15, 0.15, 1 }{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }6 vals
lightRange5.05.025.05.05.03 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 15 variants, not just the 5 shown.

Neighbourhood

Used by

TurretData DeployableRailprojectileType
ItemImageData scopeImageprojectileType
ItemImageData DaggerImageprojectiletype
TurretData DeathStarRayprojectileType
TurretData RailTprojectileType
TurretData DeployableRailTurretprojectileType
TurretData DeployableMiniRailprojectileType

All 15 variants

A 26 mods the most-shipped version
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008
baseDamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 10 mods DamageType $SniperDamageType · no baseDamageType
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008
DamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
C 5 mods beamTime 2.7 · damageConversion 0.0085 · laserBitmapName "lightningNew.bmp" · lightColor { 0.15, 0.15, 1 }
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.0085
baseDamageType$SniperDamageType
beamTime2.7
lightRange25.0
lightColor{ 0.15, 0.15, 1 }
detachFromShootertrue
hitSoundIdSoundLaserHit
D 4 mods damageConversion 0.09
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.09
baseDamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
E 2 mods damageConversion 0.008 * $Nappy::LaserDamageConversion
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008 * $Nappy::LaserDamageConversion
baseDamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: Nappy6nappymod
F 2 mods beamTime 1.0 · damageConversion 0.0095
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0095
baseDamageType$SniperDamageType
beamTime1.0
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
G 1 mods baseDamageType $LaserDamageType · beamTime 0.5 · laserBitmapName "blite00.bmp" · lightColor { 1.0, 0.25, 1.25 }
laserBitmapName"blite00.bmp"
hitName"laserhit.dts"
damageConversion0.008
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: tantrum
H 1 mods baseDamageType $LaserDamageType · damageConversion 0.1 · lightColor {2.25,2.0,0.25}
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.1
baseDamageType$LaserDamageType
beamTime1.5
lightRange5.0
lightColor{2.25,2.0,0.25}
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: Shifter_SG1
I 1 mods baseDamageType $EnergyDamageType · beamTime 0.5 · damageConversion 0.33 · detachFromShooter false
laserBitmapName"laserpulse.bmp"
hitName"enbolt.dts"
damageConversion0.33
baseDamageType$EnergyDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Ultra_Renegades_RX
J 1 mods beamTime 1.2 · damageConversion 0.025 · hitName "shockwave_large.dts" · hitSoundId debrisSmallExplosion
laserBitmapName"red_blink2.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
baseDamageType$SniperDamageType
beamTime1.2
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIddebrisSmallExplosion
Shipped by: NIHILITY_1.4.3
K 1 mods baseDamageType $RailDamageType
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008
baseDamageType$RailDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: Professional
L 1 mods damageConversion 0.009 · laserBitmapName "laserPulse.bmp"
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.009
baseDamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: ndg20
M 1 mods baseDamageType $LaserDamageType
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.008
baseDamageType$LaserDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: Snipers_Base_2.0
N 1 mods baseDamageType $RailDamageType · hitName "paint.dts" · lightColor {0.25, 1.0, 0.25 }
laserBitmapName"paintPulse.bmp"
hitName"paint.dts"
damageConversion0.008
baseDamageType$RailDamageType
beamTime1.5
lightRange5.0
lightColor{0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: 5th_Element
O 1 mods damageConversion 0.9
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.9
baseDamageType$SniperDamageType
beamTime1.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit