LaserData railLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
58mods
15variants
45%agreement
15 variants across 58 mods; the most-shipped one is in 45% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A26 mods | B10 mods | C5 mods | D4 mods | E2 mods | spread |
|---|
| damageConversion | 0.008 | 0.008 | 0.0085 | 0.09 | 0.008 * $Nappy::LaserDamageConversion | 10 vals |
|---|
| DamageType | — | $SniperDamageType | — | — | — | 1 vals |
|---|
| baseDamageType | $SniperDamageType | — | $SniperDamageType | $SniperDamageType | $SniperDamageType | 4 vals |
|---|
| beamTime | 1.5 | 1.5 | 2.7 | 1.5 | 1.5 | 5 vals |
|---|
| laserBitmapName | "paintPulse.bmp" | "paintPulse.bmp" | "lightningNew.bmp" | "paintPulse.bmp" | "paintPulse.bmp" | 5 vals |
|---|
| lightColor | { 0.25, 1.0, 0.25 } | { 0.25, 1.0, 0.25 } | { 0.15, 0.15, 1 } | { 0.25, 1.0, 0.25 } | { 0.25, 1.0, 0.25 } | 6 vals |
|---|
| lightRange | 5.0 | 5.0 | 25.0 | 5.0 | 5.0 | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 15 variants, not just the 5 shown.
Neighbourhood
Used by
All 15 variants
A 26 mods the most-shipped version
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
B 10 mods DamageType $SniperDamageType · no baseDamageType
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 |
|---|
| DamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
C 5 mods beamTime 2.7 · damageConversion 0.0085 · laserBitmapName "lightningNew.bmp" · lightColor { 0.15, 0.15, 1 }
| laserBitmapName | "lightningNew.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.0085 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 2.7 |
|---|
| lightRange | 25.0 |
|---|
| lightColor | { 0.15, 0.15, 1 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
D 4 mods damageConversion 0.09
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.09 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
E 2 mods damageConversion 0.008 * $Nappy::LaserDamageConversion
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 * $Nappy::LaserDamageConversion |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
F 2 mods beamTime 1.0 · damageConversion 0.0095
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.0095 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.0 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
G 1 mods baseDamageType $LaserDamageType · beamTime 0.5 · laserBitmapName "blite00.bmp" · lightColor { 1.0, 0.25, 1.25 }
| laserBitmapName | "blite00.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 |
|---|
| baseDamageType | $LaserDamageType |
|---|
| beamTime | 0.5 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 1.0, 0.25, 1.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
H 1 mods baseDamageType $LaserDamageType · damageConversion 0.1 · lightColor {2.25,2.0,0.25}
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.1 |
|---|
| baseDamageType | $LaserDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | {2.25,2.0,0.25} |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
I 1 mods baseDamageType $EnergyDamageType · beamTime 0.5 · damageConversion 0.33 · detachFromShooter false
| laserBitmapName | "laserpulse.bmp" |
|---|
| hitName | "enbolt.dts" |
|---|
| damageConversion | 0.33 |
|---|
| baseDamageType | $EnergyDamageType |
|---|
| beamTime | 0.5 |
|---|
| lightRange | 2.0 |
|---|
| lightColor | { 1.0, 0.25, 0.25 } |
|---|
| detachFromShooter | false |
|---|
| hitSoundId | SoundLaserHit |
|---|
J 1 mods beamTime 1.2 · damageConversion 0.025 · hitName "shockwave_large.dts" · hitSoundId debrisSmallExplosion
| laserBitmapName | "red_blink2.bmp" |
|---|
| hitName | "shockwave_large.dts" |
|---|
| damageConversion | 0.025 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.2 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | debrisSmallExplosion |
|---|
K 1 mods baseDamageType $RailDamageType
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 |
|---|
| baseDamageType | $RailDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
L 1 mods damageConversion 0.009 · laserBitmapName "laserPulse.bmp"
| laserBitmapName | "laserPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.009 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
M 1 mods baseDamageType $LaserDamageType
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.008 |
|---|
| baseDamageType | $LaserDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
N 1 mods baseDamageType $RailDamageType · hitName "paint.dts" · lightColor {0.25, 1.0, 0.25 }
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "paint.dts" |
|---|
| damageConversion | 0.008 |
|---|
| baseDamageType | $RailDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | {0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|
O 1 mods damageConversion 0.9
| laserBitmapName | "paintPulse.bmp" |
|---|
| hitName | "laserhit.dts" |
|---|
| damageConversion | 0.9 |
|---|
| baseDamageType | $SniperDamageType |
|---|
| beamTime | 1.5 |
|---|
| lightRange | 5.0 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| detachFromShooter | true |
|---|
| hitSoundId | SoundLaserHit |
|---|