TargetLaserData railLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
14mods
3variants
79%agreement
3 variants across 14 mods; the most-shipped one is in 79% of them — one version dominates.
What the variants disagree about
| property | A11 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| laserBitmapName | "laserPulse.bmp" | "paintpulse.bmp" | "lflame.bmp" | 3 vals |
| lightColor | — | { 1.0, 0.25, 0.25 } | — | 1 vals |
| lightRange | — | 2.0 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (3)
damageConversion 0.0, baseDamageType $LaserDamageType, detachFromShooter false
Neighbourhood
Used by
| TurretData DeployableRail | projectileType |
| ItemImageData scopeImage | projectileType |
| ItemImageData DaggerImage | projectiletype |
| TurretData DeathStarRay | projectileType |
| TurretData RailT | projectileType |
| TurretData DeployableRailTurret | projectileType |
| TurretData DeployableMiniRail | projectileType |
All 3 variants
A 11 mods the most-shipped version
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | $LaserDamageType |
| detachFromShooter | false |
Shipped by: Meltdown_2.15Meltdown_2.16_FinalMeltdown_Total_War_2001_(build_124)Meltdown_Ultra_2.32_(2-25-03)Meltdown_Ultra_2.33Meltdown_Ultra_2.33_(2-26-03)meltdown_hell__v3.3meltdown_vx_omegameltdown_x_-_black_op_s_v4.0_omega_final_-_the_final_preminitionmeltdown_x_-_covert_op_s_-_the_final_chapter_v3.0meltdown_x_-_covert_op_s_-_the_preminition
B 2 mods laserBitmapName "paintpulse.bmp" · lightColor { 1.0, 0.25, 0.25 } · lightRange 2.0
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | $LaserDamageType |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
C 1 mods laserBitmapName "lflame.bmp"
| laserBitmapName | "lflame.bmp" |
|---|---|
| damageConversion | 0.0 |
| baseDamageType | $LaserDamageType |
| detachFromShooter | false |
Shipped by: Armageddon