ItemImageData DeathLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | — | 0.1 | — | 1 vals |
| reloadTime | 0.001 | 0.04 | 0.1 | 3 vals |
| minEnergy | 1 | 0.2 | 1 | 2 vals |
| maxEnergy | 5 | 1 | 5 | 2 vals |
| accuFire | true | false | true | 2 vals |
| sfxFire | SoundGeneratorPower | SoundDryFire | SoundGeneratorPower | 2 vals |
| lightColor | { 1, 0, 0 } | { 0, 3, 0 } | { 0, 0, 1 } | 3 vals |
| mountRotation | — | { 0, -2.0, 0 } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
1 more properties that differ
shapeFile
Same in all 3 variants (7)
mountPoint 0, weaponType 0, projectileType DeathLaserBeam, lightType 3, lightRadius 1, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData DeathLaser | imageType |
Points at
| projectileType | LaserData DeathLaserBeam / BulletData DeathLaserBeam | 4 mods |
| sfxFire | SoundData SoundGeneratorPower | 3 mods |
| sfxFire | SoundData SoundDryFire | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "Sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | DeathLaserBeam |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 5 |
| reloadTime | 0.001 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundGeneratorPower |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.1 · reloadTime 0.04 · minEnergy 0.2 · maxEnergy 1
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, -2.0, 0 } |
| weaponType | 0 |
| projectileType | DeathLaserBeam |
| accuFire | false |
| minEnergy | 0.2 |
| maxEnergy | 1 |
| reloadTime | 0.04 |
| fireTime | 0.1 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0, 3, 0 } |
| sfxFire | SoundDryFire |
| sfxActivate | SoundPickUpWeapon |
C 1 mods reloadTime 0.1 · lightColor { 0, 0, 1 }
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | DeathLaserBeam |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 5 |
| reloadTime | 0.1 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0, 0, 1 } |
| sfxFire | SoundGeneratorPower |
| sfxActivate | SoundPickUpWeapon |