⌂Starsiege: Tribes Community Archive

ItemImageData ECMPodImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
minEnergy-25—1 vals
maxEnergy0122 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (8)

mass 0.2, shapeFile "sensorjampack", mountPoint 2, weaponType 2, sfxFire SoundJammerOn, mountOffset { 0, -0.05, 0 }, mountRotation { 0, 0, 0 }, firstPerson false

Neighbourhood

Used by

ItemData ECMPodimageType

Points at

sfxFireSoundData SoundJammerOn2 mods

All 2 variants

A 1 mods the most-shipped version
mass0.2
shapeFile"sensorjampack"
mountPoint2
weaponType2
minEnergy-25
maxEnergy0
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: hvMechWarrior-v14
B 1 mods no minEnergy · maxEnergy 12
mass0.2
shapeFile"sensorjampack"
mountPoint2
weaponType2
maxEnergy12
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: HvMechBot