ItemImageData ELFImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
3variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (9)
mountPoint 0, weaponType 2, minEnergy 3, maxEnergy 11, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxFire SoundELFIdle
Neighbourhood
Used by
Points at
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | lightningCharge |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 11 |
|---|
| reloadTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundELFIdle |
|---|
B 1 mods reloadTime 0.2 · sfxActivate SoundElectricShock · shapeFile "repairgun"
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | lightningCharge |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 11 |
|---|
| reloadTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundElectricShock |
|---|
| sfxFire | SoundELFIdle |
|---|
C 1 mods reloadTime 0.2 · projectileType lightningCharge1
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | lightningCharge1 |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 11 |
|---|
| reloadTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundELFIdle |
|---|