⌂Starsiege: Tribes Community Archive

LightningData lightningCharge1 community-made

Not part of the retail game. No Dynamix version of this name exists.

30mods
7variants
43%agreement
ABCDEFG

7 variants across 30 mods; the most-shipped one is in 43% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA13 modsB12 modsC1 modsD1 modsE1 modsspread
damagePerSec0.100.0010.170.170.104 vals
damageType$FlashDamageType$ElectricityDamageType$ElectricityDamageType$ElectricityDamageType$ElectricityDamageType3 vals
updateTime1201001201201202 vals
coneAngle35.010.050.050.035.03 vals
energyDrainPerSec60.00.00170.070.060.04 vals
beamWidth0.1250.10.1250.1250.1252 vals
bitmapName"lightningNew.bmp""lightningNew.bmp""paintPulse.bmp""lightningNew.bmp""paintPulse.bmp"2 vals
boltLength40.055.055.055.040.03 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

6 more properties that differ

displaceBias, lightColor, lightRange, numSegments, segmentDivisions, skipPercent

Same in all 7 variants (1)

soundId SoundELFFire

Neighbourhood

Used by

ItemImageData EnergyRifleImageprojectileType
ItemImageData ELFImageprojectileType

All 7 variants

A 13 mods the most-shipped version
bitmapName"lightningNew.bmp"
damageType$FlashDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
B 12 mods damagePerSec 0.001 · damageType $ElectricityDamageType · updateTime 100 · beamWidth 0.1
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength55.0
coneAngle10.0
damagePerSec0.001
energyDrainPerSec0.001
segmentDivisions2
numSegments3
beamWidth0.1
updateTime100
skipPercent0.9
displaceBias0.25
lightRange0.0
lightColor{ 0.0, 0.0, 0.0 }
soundIdSoundELFFire
C 1 mods damagePerSec 0.17 · damageType $ElectricityDamageType · bitmapName "paintPulse.bmp" · boltLength 55.0
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength55.0
coneAngle50.0
damagePerSec0.17
energyDrainPerSec70.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
D 1 mods damagePerSec 0.17 · damageType $ElectricityDamageType · boltLength 55.0 · coneAngle 50.0
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength55.0
coneAngle50.0
damagePerSec0.17
energyDrainPerSec70.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
E 1 mods damageType $ElectricityDamageType · bitmapName "paintPulse.bmp"
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
F 1 mods damageType $MeleeDamageType
bitmapName"lightningNew.bmp"
damageType$MeleeDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: Snipers_Base_2.0
G 1 mods damagePerSec 0.30 · damageType $ElectricityDamageType · boltLength 60.0 · energyDrainPerSec 400.0
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength60.0
coneAngle35.0
damagePerSec0.30
energyDrainPerSec400.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: ShifterXtreme