ItemImageData FireballAbilityImage community-made Not part of the retail game. No Dynamix version of this name exists.
35 mods
5 variants
69% agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
First person Third person Projectile 5 variants across 35 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
6 more properties that differ lightTime, lightType, shapeFile, lightColor, sfxActivate, sfxReload
Same in all 5 variants (3) mountPoint 0, weaponType 0, accuFire true
Neighbourhood Used by Points at All 5 variants A 24 mods the most-shipped version shapeFile "plasmatrail" mountPoint 0 weaponType 0 ammoType FireballAbilityAmmo projectileType Fireball accuFire true reloadTime 0.05 fireTime 0 sfxFire SoundJetHeavy sfxActivate SoundPickUpWeapon
B 5 mods minEnergy 1 · maxEnergy 0.1 · no ammoType shapeFile "plasmatrail" mountPoint 0 weaponType 0 projectileType Fireball accuFire true reloadTime 0.05 fireTime 0 minEnergy 1 maxEnergy 0.1 sfxFire SoundJetHeavy sfxActivate SoundPickUpWeapon
C 3 mods reloadTime 1.0 · minEnergy 1 · maxEnergy 0.1 · no projectileType shapeFile "plasmatrail" mountPoint 0 weaponType 0 accuFire true reloadTime 1.0 fireTime 0 minEnergy 1 maxEnergy 0.1 sfxFire SoundJetHeavy sfxActivate SoundPickUpWeapon
D 2 mods fireTime 1 · reloadTime 0.1 · minEnergy 0.2 · maxEnergy 1 shapeFile "plasmabolt" mountPoint 0 weaponType 0 accuFire true reloadTime 0.1 fireTime 1 minEnergy 0.2 maxEnergy 1 lightType 3 lightRadius 3 lightTime 1 lightColor { 1, 1, 0.2 } sfxFire SoundDryFire sfxActivate SoundShellClick2 sfxReload SoundMortarReload
E 1 mods shapeFile "FlameThrower" shapeFile "FlameThrower" mountPoint 0 weaponType 0 ammoType FireballAbilityAmmo projectileType Fireball accuFire true reloadTime 0.05 fireTime 0 sfxFire SoundJetHeavy sfxActivate SoundPickUpWeapon