ItemImageData FlashlightImage community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
4variants
60%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B2 mods | C1 mods | D1 mods | spread |
|---|
| weaponType | 0 | 0 | 1 | 1 | 2 vals |
|---|
| fireTime | 0.0001 | — | 0.09 | 0.01 | 3 vals |
|---|
| reloadTime | 0 | 0.01 | 0.0 | 0 | 3 vals |
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| minEnergy | 7 | 1 | 0 | 0.01 | 4 vals |
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| maxEnergy | 8 | 1 | 0 | 0.5 | 4 vals |
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| spinUpTime | — | — | 0.0 | 0 | 2 vals |
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| spinDownTime | — | — | 0 | 0 | 1 vals |
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| projectileType | FlameSwordBullet | FlashlightLaser | — | swordbullet | 3 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
9 more properties that differ
lightRadius, sfxFire, lightTime, lightType, lightColor, mountRotation, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 4 variants (3)
mountPoint 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 4 variants
A 6 mods the most-shipped version
| shapeFile | "rocket" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { -1.57, 1.57, 0 } |
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| weaponType | 0 |
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| reloadTime | 0 |
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| fireTime | 0.0001 |
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| minEnergy | 7 |
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| maxEnergy | 8 |
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| projectileType | FlameSwordBullet |
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| accuFire | true |
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| sfxFire | SoundFireLaser |
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| sfxActivate | SoundPickUpWeapon |
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B 2 mods no fireTime · reloadTime 0.01 · minEnergy 1 · maxEnergy 1
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
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| weaponType | 0 |
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| projectileType | FlashlightLaser |
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| accuFire | true |
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| minEnergy | 1 |
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| maxEnergy | 1 |
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| reloadTime | 0.01 |
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| lightType | 3 |
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| lightRadius | 1 |
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| lightTime | 1 |
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| lightColor | { 1, 1, 1 } |
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| sfxFire | 0 |
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| sfxActivate | SoundPickUpWeapon |
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C 1 mods weaponType 1 · fireTime 0.09 · reloadTime 0.0 · minEnergy 0
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
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| mountRotation | { 0, -1.57, 0 } |
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| weaponType | 1 |
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| accuFire | true |
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| minEnergy | 0 |
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| maxEnergy | 0 |
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| spinUpTime | 0.0 |
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| spinDownTime | 0 |
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| fireTime | 0.09 |
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| reloadTime | 0.0 |
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| lightType | 3 |
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| lightRadius | 2 |
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| lightTime | 0.01 |
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| lightColor | { 1, 1, 1 } |
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| sfxFire | SoundPickupWeapon |
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| sfxActivate | SoundPickUpWeapon |
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D 1 mods weaponType 1 · fireTime 0.01 · minEnergy 0.01 · maxEnergy 0.5
| shapeFile | "rocket" |
|---|
| mountPoint | 0 |
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| mountRotation | { -1.57, 1.57, 0 } |
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| weaponType | 1 |
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| reloadTime | 0 |
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| spinUpTime | 0 |
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| spinDownTime | 0 |
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| fireTime | 0.01 |
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| minEnergy | 0.01 |
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| maxEnergy | 0.5 |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 1 |
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| lightColor | { 0.2, 1, 0.2 } |
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| projectileType | swordbullet |
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| accuFire | true |
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| sfxFire | SoundTeleportPower |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundTeleportPower |
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| sfxSpinDown | SoundTeleportPower |
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