⌂Starsiege: Tribes Community Archive

ItemImageData FLPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
60%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (carried on player, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
Projectile
ABC

3 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA6 modsB3 modsC2 modsspread
projectileTypeFlashLightFlashLight"FlashLight" @ $PB::FLightColor2 vals
shapeFile"shieldpack""sensorjampack""shieldpack"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (9)

mountPoint 2, weaponType 2, minEnergy 0.00000001, maxEnergy 0.0000001, reloadTime 0.2, lightType 0, lightRadius 0, lightTime 0, lightColor { 10, 10, 10 }

Neighbourhood

Used by

ItemData FLPackimageType

Points at

projectileTypeItemData FlashLight / TargetLaserData FlashLight11 mods

All 3 variants

A 6 mods the most-shipped version
shapeFile"shieldpack"
mountPoint2
weaponType2
projectileTypeFlashLight
minEnergy0.00000001
maxEnergy0.0000001
reloadTime0.2
lightType0
lightRadius0
lightTime0
lightColor{ 10, 10, 10 }
B 3 mods shapeFile "sensorjampack"
shapeFile"sensorjampack"
mountPoint2
weaponType2
projectileTypeFlashLight
minEnergy0.00000001
maxEnergy0.0000001
reloadTime0.2
lightType0
lightRadius0
lightTime0
lightColor{ 10, 10, 10 }
C 2 mods projectileType "FlashLight" @ $PB::FLightColor
shapeFile"shieldpack"
mountPoint2
weaponType2
projectileType"FlashLight" @ $PB::FLightColor
minEnergy0.00000001
maxEnergy0.0000001
reloadTime0.2
lightType0
lightRadius0
lightTime0
lightColor{ 10, 10, 10 }