ItemImageData GaussRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B2 mods | spread |
|---|---|---|---|
| fireTime | 0.3 | 0.5 | 2 vals |
| reloadTime | 2.5 | 3.0 | 2 vals |
| ammoType | GaussAmmo | GaussGunAmmo | 2 vals |
| lightRadius | 2 | — | 1 vals |
| lightTime | 1 | — | 1 vals |
| lightType | 3 | — | 1 vals |
| lightColor | { 1, 0, 0 } | — | 1 vals |
| mountOffset | { -0.1, -0.6, 0.3 } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
sfxActivate, sfxReady, sfxReload, shapeFile
Same in all 2 variants (3)
mountPoint 0, weaponType 0, accuFire true
Neighbourhood
Used by
| ItemData GaussRifle | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxActivate | SoundData SoundItemArm | 2 mods |
| sfxReady | SoundData SoundFloatMineLoop | 2 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.1, -0.6, 0.3 } |
| weaponType | 0 |
| ammoType | GaussAmmo |
| accuFire | true |
| reloadTime | 2.5 |
| fireTime | 0.3 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxActivate | SoundPickUpWeapon |
B 2 mods fireTime 0.5 · reloadTime 3.0 · ammoType GaussGunAmmo · no lightRadius
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | GaussGunAmmo |
| accuFire | true |
| reloadTime | 3.0 |
| fireTime | 0.5 |
| sfxActivate | SoundItemArm |
| sfxReload | SoundTurretDeploy |
| sfxReady | SoundFloatMineLoop |