⌂Starsiege: Tribes Community Archive

ItemImageData GaussRifleImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB2 modsspread
fireTime0.30.52 vals
reloadTime2.53.02 vals
ammoTypeGaussAmmoGaussGunAmmo2 vals
lightRadius2—1 vals
lightTime1—1 vals
lightType3—1 vals
lightColor{ 1, 0, 0 }—1 vals
mountOffset{ -0.1, -0.6, 0.3 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

4 more properties that differ

sfxActivate, sfxReady, sfxReload, shapeFile

Same in all 2 variants (3)

mountPoint 0, weaponType 0, accuFire true

Neighbourhood

Used by

ItemData GaussRifleimageType

Points at

sfxActivateSoundData SoundPickUpWeapon2 mods
sfxActivateSoundData SoundItemArm2 mods
sfxReadySoundData SoundFloatMineLoop2 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountOffset{ -0.1, -0.6, 0.3 }
weaponType0
ammoTypeGaussAmmo
accuFiretrue
reloadTime2.5
fireTime0.3
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxActivateSoundPickUpWeapon
B 2 mods fireTime 0.5 · reloadTime 3.0 · ammoType GaussGunAmmo · no lightRadius
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeGaussGunAmmo
accuFiretrue
reloadTime3.0
fireTime0.5
sfxActivateSoundItemArm
sfxReloadSoundTurretDeploy
sfxReadySoundFloatMineLoop