ItemImageData GrappleHookImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 1 | 0 | 2 vals |
| fireTime | 0.08 | 0.7 | 2 vals |
| reloadTime | 0.0 | 0.7 | 2 vals |
| minEnergy | 0 | -1.0 | 2 vals |
| maxEnergy | 0 | — | 1 vals |
| spinUpTime | 0.0 | — | 1 vals |
| spinDownTime | 0 | — | 1 vals |
| accuFire | true | false | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
lightRadius, sfxFire, lightColor, sfxReload
Same in all 2 variants (5)
shapeFile "paintgun", mountPoint 0, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData GrappleHook | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxFire | SoundData SoundThrowItem | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| accuFire | true |
| minEnergy | 0 |
| maxEnergy | 0 |
| spinUpTime | 0.0 |
| spinDownTime | 0 |
| fireTime | 0.08 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 0 |
| lightTime | 1 |
| lightColor | { 0, 0, 0 } |
| sfxActivate | SoundPickUpWeapon |
B 1 mods weaponType 0 · fireTime 0.7 · reloadTime 0.7 · minEnergy -1.0
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 0.7 |
| fireTime | 0.7 |
| minEnergy | -1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundThrowItem |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |