ItemImageData Hammer1PackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
31mods
6variants
45%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 31 mods; the most-shipped one is in 45% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A14 mods | B12 mods | C2 mods | D1 mods | E1 mods | spread |
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| fireTime | 0.0 | 0.0 | 0.0 | 0.05 | 0.2 | 3 vals |
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| reloadTime | 0.2 | 0.2 | 0.2 | 0.03 | 0.1 | 3 vals |
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| projectileType | GodHammer | JuggStingerMissile | GodHammer | Godhammer | EnergyRocket2 | 4 vals |
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| ammoType | HammerAmmo | HammerAmmo | HammerAmmo | HammerAmmo | EnergyAmmo | 2 vals |
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| mountOffset | { 0.46, 0.1, 2.175 } | { 0.485, -0.1, 2.175 } | { 0.69, 0.1, 2.175 } | { 0.46, 0.1, 2.175 } | { 0.5, 0.0, 0.0 } | 4 vals |
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| mountPoint | 3 | 3 | 3 | 3 | 0 | 2 vals |
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| mountRotation | { 0, 0, 0 } | { 0, 0, 0 } | { 0, 0, 0 } | { 0, 0, 0 } | { 0, 0, -0.01 } | 2 vals |
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| sfxActivate | — | — | — | SoundPickUpWeapon | — | 1 vals |
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Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
Same in all 6 variants (6)
weaponType 0, accuFire true, lightType 3, lightRadius 5, lightTime 2, lightColor { 1.0, 1, 1.0 }
Neighbourhood
Used by
Points at
All 6 variants
A 14 mods the most-shipped version
| shapeFile | "mortargun" |
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| mountPoint | 3 |
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| mountOffset | { 0.46, 0.1, 2.175 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
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| projectileType | GodHammer |
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| ammoType | HammerAmmo |
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| accuFire | true |
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| reloadTime | 0.2 |
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| fireTime | 0.0 |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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B 12 mods projectileType JuggStingerMissile · mountOffset { 0.485, -0.1, 2.175 }
| shapeFile | "mortargun" |
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| mountPoint | 3 |
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| mountOffset | { 0.485, -0.1, 2.175 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
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| projectileType | JuggStingerMissile |
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| ammoType | HammerAmmo |
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| accuFire | true |
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| reloadTime | 0.2 |
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| fireTime | 0.0 |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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C 2 mods mountOffset { 0.69, 0.1, 2.175 }
| shapeFile | "mortargun" |
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| mountPoint | 3 |
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| mountOffset | { 0.69, 0.1, 2.175 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
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| projectileType | GodHammer |
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| ammoType | HammerAmmo |
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| accuFire | true |
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| reloadTime | 0.2 |
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| fireTime | 0.0 |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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D 1 mods fireTime 0.05 · reloadTime 0.03 · sfxActivate SoundPickUpWeapon
| shapeFile | "mortargun" |
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| mountPoint | 3 |
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| mountOffset | { 0.46, 0.1, 2.175 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
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| projectileType | Godhammer |
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| ammoType | HammerAmmo |
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| accuFire | true |
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| reloadTime | 0.03 |
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| fireTime | 0.05 |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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| sfxActivate | SoundPickUpWeapon |
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E 1 mods fireTime 0.2 · reloadTime 0.1 · projectileType EnergyRocket2 · ammoType EnergyAmmo
| shapeFile | "mortargun" |
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| mountPoint | 0 |
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| mountOffset | { 0.5, 0.0, 0.0 } |
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| mountRotation | { 0, 0, -0.01 } |
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| weaponType | 0 |
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| projectileType | EnergyRocket2 |
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| accuFire | true |
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| reloadTime | 0.1 |
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| fireTime | 0.2 |
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| ammoType | EnergyAmmo |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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F 1 mods fireTime 0.2 · reloadTime 0.1 · projectileType Candice · ammoType EnergyAmmo
| shapeFile | "paintgun" |
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| mountPoint | 0 |
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| mountOffset | { 0.5, 0.0, 0.0 } |
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| mountRotation | { 0, 0, -0.01 } |
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| weaponType | 0 |
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| projectileType | Candice |
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| accuFire | true |
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| reloadTime | 0.1 |
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| fireTime | 0.2 |
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| ammoType | EnergyAmmo |
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| lightType | 3 |
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| lightRadius | 5 |
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| lightTime | 2 |
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| lightColor | { 1.0, 1, 1.0 } |
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