ItemImageData HyperLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | — | 0.2 | — | 1 vals |
| reloadTime | 0.001 | 1.0 | 0.001 | 2 vals |
| minEnergy | 1 | 5 | 1 | 2 vals |
| projectileType | HyperLaserBeam | turboLaser | HyperLaserBeam | 2 vals |
| lightRadius | 1 | 2 | 1 | 2 vals |
| sfxFire | SoundGeneratorPower | SoundFireLaser | SoundGeneratorPower | 2 vals |
| mountRotation | { 0.0, 160.0, 0.0 } | — | { 0, 22.0, 0 } | 2 vals |
| lightColor | {1, 0, 0 } | { 1, 0, 0 } | { 1, 0, 0 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
5 more properties that differ
mountPoint, mountoffset, mountpoint, shapeFile, shapefile
Same in all 3 variants (6)
weaponType 0, accuFire true, maxEnergy 5, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData HyperLaser | imageType |
Points at
| projectileType | LaserData HyperLaserBeam | 3 mods |
| projectileType | BulletData turboLaser / RocketData turboLaser | 1 mods |
| sfxFire | SoundData SoundGeneratorPower | 3 mods |
| sfxFire | SoundData SoundFireLaser | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 3 variants
A 2 mods the most-shipped version
| shapefile | "chaingun" |
|---|---|
| mountRotation | { 0.0, 160.0, 0.0 } |
| mountpoint | 0 |
| weaponType | 0 |
| projectileType | HyperLaserBeam |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 5 |
| reloadTime | 0.001 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | {1, 0, 0 } |
| sfxFire | SoundGeneratorPower |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.2 · reloadTime 1.0 · minEnergy 5 · projectileType turboLaser
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | turboLaser |
| accuFire | true |
| reloadTime | 1.0 |
| fireTime | 0.2 |
| minEnergy | 5 |
| maxEnergy | 5 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
C 1 mods lightColor { 1, 0, 0 } · mountPoint 0 · mountRotation { 0, 22.0, 0 } · mountoffset { 0, 0, 0.1 }
| shapeFile | "Sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| mountoffset | { 0, 0, 0.1 } |
| mountRotation | { 0, 22.0, 0 } |
| projectileType | HyperLaserBeam |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 5 |
| reloadTime | 0.001 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundGeneratorPower |
| sfxActivate | SoundPickUpWeapon |