⌂Starsiege: Tribes Community Archive

ItemImageData HyperLaserImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
fireTime—0.2—1 vals
reloadTime0.0011.00.0012 vals
minEnergy1512 vals
projectileTypeHyperLaserBeamturboLaserHyperLaserBeam2 vals
lightRadius1212 vals
sfxFireSoundGeneratorPowerSoundFireLaserSoundGeneratorPower2 vals
mountRotation{ 0.0, 160.0, 0.0 }—{ 0, 22.0, 0 }2 vals
lightColor{1, 0, 0 }{ 1, 0, 0 }{ 1, 0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

5 more properties that differ

mountPoint, mountoffset, mountpoint, shapeFile, shapefile

Same in all 3 variants (6)

weaponType 0, accuFire true, maxEnergy 5, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData HyperLaserimageType

Points at

projectileTypeLaserData HyperLaserBeam3 mods
projectileTypeBulletData turboLaser / RocketData turboLaser1 mods
sfxFireSoundData SoundGeneratorPower3 mods
sfxFireSoundData SoundFireLaser1 mods
sfxActivateSoundData SoundPickUpWeapon4 mods

All 3 variants

A 2 mods the most-shipped version
shapefile"chaingun"
mountRotation{ 0.0, 160.0, 0.0 }
mountpoint0
weaponType0
projectileTypeHyperLaserBeam
accuFiretrue
minEnergy1
maxEnergy5
reloadTime0.001
lightType3
lightRadius1
lightTime1
lightColor{1, 0, 0 }
sfxFireSoundGeneratorPower
sfxActivateSoundPickUpWeapon
B 1 mods fireTime 0.2 · reloadTime 1.0 · minEnergy 5 · projectileType turboLaser
shapeFile"sniper"
mountPoint0
weaponType0
projectileTypeturboLaser
accuFiretrue
reloadTime1.0
fireTime0.2
minEnergy5
maxEnergy5
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: Talon_2.1
C 1 mods lightColor { 1, 0, 0 } · mountPoint 0 · mountRotation { 0, 22.0, 0 } · mountoffset { 0, 0, 0.1 }
shapeFile"Sniper"
mountPoint0
weaponType0
mountoffset{ 0, 0, 0.1 }
mountRotation{ 0, 22.0, 0 }
projectileTypeHyperLaserBeam
accuFiretrue
minEnergy1
maxEnergy5
reloadTime0.001
lightType3
lightRadius1
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundGeneratorPower
sfxActivateSoundPickUpWeapon
Shipped by: Snipers_Base_2.0