LaserData HyperLaserBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
3variants
33%agreement
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| damageConversion | 0.02 | 0.20 | 0.03 | 3 vals |
| beamTime | 0.2 | 0.2 | 0.4 | 2 vals |
| firePosition | { 0.0, 0.0, 1.0 } | { 0.0, 0.0, 1.0 } | — | 1 vals |
| laserBitmapName | "paintpulse.bmp" | "paintpulse.bmp" | "discglow1.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (5)
hitName "laserhit.dts", baseDamageType $LaserDamageType, lightRange 4.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false
Neighbourhood
Used by
| ItemImageData HyperLaserImage | projectileType |
All 3 variants
A 1 mods the most-shipped version
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| firePosition | { 0.0, 0.0, 1.0 } |
| hitName | "laserhit.dts" |
| damageConversion | 0.02 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.2 |
| lightRange | 4.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
Shipped by: XK_1.4.5
B 1 mods damageConversion 0.20
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| firePosition | { 0.0, 0.0, 1.0 } |
| hitName | "laserhit.dts" |
| damageConversion | 0.20 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.2 |
| lightRange | 4.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
Shipped by: Meltdown_Total_War_2001_(build_124)
C 1 mods beamTime 0.4 · damageConversion 0.03 · no firePosition · laserBitmapName "discglow1.bmp"
| laserBitmapName | "discglow1.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.03 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.4 |
| lightRange | 4.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
Shipped by: Snipers_Base_2.0