⌂Starsiege: Tribes Community Archive

LaserData HyperLaserBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
damageConversion0.020.200.033 vals
beamTime0.20.20.42 vals
firePosition{ 0.0, 0.0, 1.0 }{ 0.0, 0.0, 1.0 }—1 vals
laserBitmapName"paintpulse.bmp""paintpulse.bmp""discglow1.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (5)

hitName "laserhit.dts", baseDamageType $LaserDamageType, lightRange 4.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false

Neighbourhood

Used by

ItemImageData HyperLaserImageprojectileType

All 3 variants

A 1 mods the most-shipped version
laserBitmapName"paintpulse.bmp"
firePosition{ 0.0, 0.0, 1.0 }
hitName"laserhit.dts"
damageConversion0.02
baseDamageType$LaserDamageType
beamTime0.2
lightRange4.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
Shipped by: XK_1.4.5
B 1 mods damageConversion 0.20
laserBitmapName"paintpulse.bmp"
firePosition{ 0.0, 0.0, 1.0 }
hitName"laserhit.dts"
damageConversion0.20
baseDamageType$LaserDamageType
beamTime0.2
lightRange4.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
C 1 mods beamTime 0.4 · damageConversion 0.03 · no firePosition · laserBitmapName "discglow1.bmp"
laserBitmapName"discglow1.bmp"
hitName"laserhit.dts"
damageConversion0.03
baseDamageType$LaserDamageType
beamTime0.4
lightRange4.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
Shipped by: Snipers_Base_2.0