ItemImageData IonCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 11 mods; the most-shipped one is in 64% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B3 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 0 | 0 | 1.0 | 2 vals |
| reloadTime | 0.65 | 0.45 | 4.0 | 3 vals |
| minEnergy | 14 | 8 | 1 | 3 vals |
| maxEnergy | 15 | 8 | 0.1 | 3 vals |
| spinUpTime | — | — | 4.0 | 1 vals |
| spinDownTime | — | — | 1.0 | 1 vals |
| projectileType | IonBolt | IonBolt | — | 1 vals |
| sfxFire | SoundFireLaser | SoundFireLaser | SoundIONCannonnFire | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
7 more properties that differ
lightTime, lightColor, mountOffset, sfxActivate, sfxReLoad, sfxSpinDown, sfxSpinUp
Same in all 3 variants (6)
shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire true, lightType 3, lightRadius 3
Neighbourhood
Used by
| ItemData IonCannon | imageType |
Points at
| projectileType | RocketData IonBolt | 10 mods |
| sfxFire | SoundData SoundFireLaser | 10 mods |
| sfxFire | SoundData SoundIONCannonnFire | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 10 mods |
| sfxActivate | SoundData SoundIONCannonnActivate | 1 mods |
All 3 variants
A 7 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.1, 0 } |
| weaponType | 0 |
| minEnergy | 14 |
| maxEnergy | 15 |
| reloadTime | 0.65 |
| fireTime | 0 |
| projectileType | IonBolt |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
B 3 mods reloadTime 0.45 · minEnergy 8 · maxEnergy 8
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.1, 0 } |
| weaponType | 0 |
| minEnergy | 8 |
| maxEnergy | 8 |
| reloadTime | 0.45 |
| fireTime | 0 |
| projectileType | IonBolt |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
C 1 mods fireTime 1.0 · reloadTime 4.0 · minEnergy 1 · maxEnergy 0.1
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, -0.3, 0 } |
| weaponType | 0 |
| spinUpTime | 4.0 |
| spinDownTime | 1.0 |
| reloadTime | 4.0 |
| fireTime | 1.0 |
| minEnergy | 1 |
| maxEnergy | 0.1 |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 0.5 |
| lightColor | { 0, 3, 0 } |
| sfxActivate | SoundIONCannonnActivate |
| sfxFire | SoundIONCannonnFire |
| sfxReLoad | SoundIONCannonnReload |
| sfxSpinUp | SoundIONCannonnSpin |
| sfxSpinDown | SoundIONCannonnSpin |