⌂Starsiege: Tribes Community Archive

ItemImageData LasCannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

41mods
4variants
34%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 41 mods; the most-shipped one is in 34% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA14 modsB13 modsC10 modsD4 modsspread
fireTime0.50.50.50.492 vals
projectileType—"UNDEFINED"——1 vals
mountOffset—{ 0.2, -0.8, 0.4 }{ 0.2, -0.8, 0.4 }{ 0.2, -0.8, 0.4 }1 vals
mountRotation—{ 0, 0, 0 }{ 0, 0, 0 }{ 0, 0, 0 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (14)

shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire true, reloadTime 0.1, minEnergy 10, maxEnergy 140, lightType 3, lightRadius 2, lightTime 1, lightColor { 1, 0, 0 }, mass 2.5, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData LasCannonimageType

Points at

sfxFireSoundData SoundFireLaser41 mods
sfxActivateSoundData SoundPickUpWeapon41 mods
projectileTypeUNDEFINED — never declared in this corpus13 mods

All 4 variants

A 14 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
mass2.5
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
B 13 mods projectileType "UNDEFINED" · mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileType"UNDEFINED"
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
mass2.5
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
C 10 mods mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
mass2.5
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
D 4 mods fireTime 0.49 · mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime0.1
fireTime0.49
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
mass2.5
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon