ItemImageData LasCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 41 mods; the most-shipped one is in 34% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A14 mods | B13 mods | C10 mods | D4 mods | spread |
|---|---|---|---|---|---|
| fireTime | 0.5 | 0.5 | 0.5 | 0.49 | 2 vals |
| projectileType | — | "UNDEFINED" | — | — | 1 vals |
| mountOffset | — | { 0.2, -0.8, 0.4 } | { 0.2, -0.8, 0.4 } | { 0.2, -0.8, 0.4 } | 1 vals |
| mountRotation | — | { 0, 0, 0 } | { 0, 0, 0 } | { 0, 0, 0 } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (14)
shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire true, reloadTime 0.1, minEnergy 10, maxEnergy 140, lightType 3, lightRadius 2, lightTime 1, lightColor { 1, 0, 0 }, mass 2.5, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData LasCannon | imageType |
Points at
| sfxFire | SoundData SoundFireLaser | 41 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 41 mods |
| projectileType | UNDEFINED — never declared in this corpus | 13 mods |
All 4 variants
A 14 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| minEnergy | 10 |
| maxEnergy | 140 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| mass | 2.5 |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
B 13 mods projectileType "UNDEFINED" · mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.2, -0.8, 0.4 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| projectileType | "UNDEFINED" |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| minEnergy | 10 |
| maxEnergy | 140 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| mass | 2.5 |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
C 10 mods mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.2, -0.8, 0.4 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| minEnergy | 10 |
| maxEnergy | 140 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| mass | 2.5 |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
D 4 mods fireTime 0.49 · mountOffset { 0.2, -0.8, 0.4 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.2, -0.8, 0.4 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.49 |
| minEnergy | 10 |
| maxEnergy | 140 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| mass | 2.5 |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |