⌂Starsiege: Tribes Community Archive

ItemImageData LrgLasImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.00.012 vals
reloadTime2.03.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (11)

shapeFile "paintgun", mountPoint 0, weaponType 0, accuFire true, minEnergy 15, maxEnergy 25, lightType 3, lightRadius 6, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxActivate SoundItemArm

Neighbourhood

Used by

ItemData LrgLasimageType

Points at

sfxActivateSoundData SoundItemArm2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"paintgun"
mountPoint0
weaponType0
accuFiretrue
reloadTime2.0
fireTime0.0
minEnergy15
maxEnergy25
lightType3
lightRadius6
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxActivateSoundItemArm
Shipped by: hvMechWarrior-v14
B 1 mods fireTime 0.01 · reloadTime 3.0
shapeFile"paintgun"
mountPoint0
weaponType0
accuFiretrue
reloadTime3.0
fireTime0.01
minEnergy15
maxEnergy25
lightType3
lightRadius6
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxActivateSoundItemArm
Shipped by: HvMechBot