ItemImageData LrgPLasImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "paintgun", mountPoint 0, weaponType 1, spinUpTime 0.3, spinDownTime 3, minEnergy 35, projectileType LargePulseLaser, accuFire true, lightType 3, lightRadius 6, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxActivate SoundItemArm, sfxFire SoundFireTargetingLaser
Neighbourhood
Used by
| ItemData LrgPLas | imageType |
Points at
| projectileType | LaserData LargePulseLaser | 2 mods |
| sfxActivate | SoundData SoundItemArm | 2 mods |
| sfxFire | SoundData SoundFireTargetingLaser | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| spinUpTime | 0.3 |
| spinDownTime | 3 |
| minEnergy | 35 |
| maxEnergy | 12 |
| projectileType | LargePulseLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 6 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundItemArm |
| sfxFire | SoundFireTargetingLaser |
B 1 mods maxEnergy 14.4
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| spinUpTime | 0.3 |
| spinDownTime | 3 |
| minEnergy | 35 |
| maxEnergy | 14.4 |
| projectileType | LargePulseLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 6 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundItemArm |
| sfxFire | SoundFireTargetingLaser |