⌂Starsiege: Tribes Community Archive

ItemImageData LRM20Image community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
reloadTime8.04.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

shapeFile "ammo1", mountPoint 0, weaponType 0, ammoType LRMAmmo, accuFire false, fireTime 0.01, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundItemArm, sfxReload SoundmortarReload, sfxReady SoundShieldOn

Neighbourhood

Used by

ItemData LRM20imageType

Points at

sfxActivateSoundData SoundItemArm2 mods
sfxReadySoundData SoundShieldOn2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"ammo1"
mountPoint0
weaponType0
ammoTypeLRMAmmo
accuFirefalse
reloadTime8.0
fireTime0.01
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxActivateSoundItemArm
sfxReloadSoundmortarReload
sfxReadySoundShieldOn
Shipped by: HvMechBot
B 1 mods reloadTime 4.0
shapeFile"ammo1"
mountPoint0
weaponType0
ammoTypeLRMAmmo
accuFirefalse
reloadTime4.0
fireTime0.01
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxActivateSoundItemArm
sfxReloadSoundmortarReload
sfxReadySoundShieldOn
Shipped by: hvMechWarrior-v14