ItemImageData MarlinImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
shapeFile "sniper", mountPoint 0, weaponType 0, accuFire true, ammoType MarlinAmmo, lightType 3, lightRadius 3, lightTime 0.5, lightColor { 0, 0, 0 }, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Marlin | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 9 mods |
All 2 variants
A 8 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| ammoType | MarlinAmmo |
| reloadTime | 8 |
| fireTime | 2 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 0.5 |
| lightColor | { 0, 0, 0 } |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 1 · reloadTime 2
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| ammoType | MarlinAmmo |
| reloadTime | 2 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 0.5 |
| lightColor | { 0, 0, 0 } |
| sfxActivate | SoundPickUpWeapon |