ItemImageData MaserI community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
5variants
30%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 10 mods; the most-shipped one is in 30% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (10)
shapeFile "sniper", mountPoint 0, weaponType 0, accuFire true, lightType 3, lightRadius 2, lightTime 1, lightColor { 1, 0, 0 }, sfxFire SoundFirePistol, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 5 variants
A 3 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | ParticleMaser |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 40 |
|---|
| maxEnergy | 80 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods fireTime 0.4 · reloadTime 0.3 · minEnergy 60 · maxEnergy 90
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperMaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.3 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 60 |
|---|
| maxEnergy | 90 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods fireTime 0.4 · reloadTime 0.2 · minEnergy 60 · maxEnergy 90
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperMaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 60 |
|---|
| maxEnergy | 90 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 2 mods reloadTime 0.2 · projectileType SniperMaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperMaser |
|---|
| accuFire | true |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 40 |
|---|
| maxEnergy | 80 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 1 mods projectileType SniperMaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | SniperMaser |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.5 |
|---|
| minEnergy | 40 |
|---|
| maxEnergy | 80 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|