⌂Starsiege: Tribes Community Archive

LaserData sniperMaser community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
4variants
57%agreement
ABCD

4 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA4 modsB1 modsC1 modsD1 modsspread
beamTime1.000.50.50.73 vals
damageConversion0.0280.0280.0220.0303 vals
detachFromShootertruefalsefalsefalse2 vals
hitName"laserhit.dts""laserhit.dts""laserhit.dts""plasmaex.dts"2 vals
laserBitmapName"ForceField1.bmp""forcefield1.bmp""forcefield1.bmp""forcefield5.bmp"2 vals
lightRange8.04.04.04.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (3)

baseDamageType $LaserDamageType, lightColor { 0.25, 0.25, 0.85 }, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData MaserIprojectileType

All 4 variants

A 4 mods the most-shipped version
laserBitmapName"ForceField1.bmp"
hitName"laserhit.dts"
damageConversion0.028
baseDamageType$LaserDamageType
beamTime1.00
lightRange8.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 1 mods beamTime 0.5 · detachFromShooter false · lightRange 4.0
laserBitmapName"forcefield1.bmp"
hitName"laserhit.dts"
damageConversion0.028
baseDamageType$LaserDamageType
beamTime0.5
lightRange4.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
C 1 mods beamTime 0.5 · damageConversion 0.022 · detachFromShooter false · lightRange 4.0
laserBitmapName"forcefield1.bmp"
hitName"laserhit.dts"
damageConversion0.022
baseDamageType$LaserDamageType
beamTime0.5
lightRange4.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
D 1 mods beamTime 0.7 · damageConversion 0.030 · detachFromShooter false · hitName "plasmaex.dts"
laserBitmapName"forcefield5.bmp"
hitName"plasmaex.dts"
damageConversion0.030
baseDamageType$LaserDamageType
beamTime0.7
lightRange4.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Armageddon