ItemImageData MassDriverImage community-made
Not part of the retail game. No Dynamix version of this name exists.
20mods
10variants
15%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
10 variants across 20 mods; the most-shipped one is in 15% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.
Same in all 10 variants (6)
mountPoint 0, weaponType 0, lightType 3, lightRadius 6, lightTime 2, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 10 variants
A 3 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| projectileType | MassBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 3 mods fireTime 1.0 · no projectileType
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods fireTime 0.2 · reloadTime 0.5 · projectileType RifleBullet · sfxFire SoundMissileTurretFire
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
D 2 mods fireTime 0.0 · reloadTime 0.80
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| projectileType | MassBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.80 |
|---|
| fireTime | 0.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 2 mods fireTime 0.15 · reloadTime 0.15 · projectileType sniperXBullet · ammoType SXAmmo
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SXAmmo |
|---|
| projectileType | sniperXBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.15 |
|---|
| fireTime | 0.15 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 2 mods reloadTime 0.5 · projectileType Mass · ammoType MassAmmo · sfxFire SoundFireMortar
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MassAmmo |
|---|
| projectileType | Mass |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|
G 2 mods fireTime 0.15 · reloadTime 0.15 · projectileType sniperXBullet · ammoType SXAmmo
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SXAmmo |
|---|
| projectileType | sniperXBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.15 |
|---|
| fireTime | 0.15 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
H 2 mods fireTime 1.0
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| projectileType | MassBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
I 1 mods fireTime 2.0 · reloadTime 1.5 · projectileType Mass · ammoType MassAmmo
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -2.0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | MassAmmo |
|---|
| projectileType | Mass |
|---|
| accuFire | false |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0, 0, 3.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|
J 1 mods fireTime 0.2 · reloadTime 0.4 · projectileType RifleBullet · sfxFire SoundMissileTurretFire
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Bolts |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|