ItemImageData MedLasImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
shapeFile "paintgun", mountPoint 0, weaponType 0, accuFire true, minEnergy 20, maxEnergy 17, lightType 3, lightRadius 4, lightTime 1, lightColor { 0.25, 1, 0.25 }, sfxActivate SoundItemArm
Neighbourhood
Used by
| ItemData MedLas | imageType |
Points at
| sfxActivate | SoundData SoundItemArm | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 0.01 |
| minEnergy | 20 |
| maxEnergy | 17 |
| lightType | 3 |
| lightRadius | 4 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxActivate | SoundItemArm |
B 1 mods fireTime 0.0 · reloadTime 1.2
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 1.2 |
| fireTime | 0.0 |
| minEnergy | 20 |
| maxEnergy | 17 |
| lightType | 3 |
| lightRadius | 4 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxActivate | SoundItemArm |