⌂Starsiege: Tribes Community Archive

ItemImageData OpticPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

28mods
5variants
61%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCDE

5 variants across 28 mods; the most-shipped one is in 61% of them — one version dominates.

What the variants disagree about

propertyA17 modsB7 modsC2 modsD1 modsE1 modsspread
reloadTime6.516.51.03.54 vals
minEnergy1011010102 vals
maxEnergy606060120602 vals
projectileTypeSniperLaserwiperLaserSniperLaserSniperRLaserOpticLaser4 vals
lightRadius252222 vals
lightTime11.41112 vals
lightType323332 vals
lightColor{ 1, 0, 0 }{ 1.0, 0.1, 0.1 }{ 1, 0, 0 }{ 1, 0, 0 }{ 1, 0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

3 more properties that differ

mountOffset, mountPoint, shapeFile

Same in all 5 variants (5)

mountRotation { 0, 0, 0 }, weaponType 0, accuFire true, fireTime 0.0, sfxFire SoundFireLaser

Neighbourhood

Used by

ItemData OpticPackimageType

Points at

projectileTypeLaserData SniperLaser19 mods
projectileTypeLaserData wiperLaser7 mods
projectileTypeLaserData SniperRLaser1 mods
projectileTypeLaserData OpticLaser1 mods
sfxFireSoundData SoundFireLaser28 mods

All 5 variants

A 17 mods the most-shipped version
shapeFile"repairgun"
mountPoint2
mountOffset{ 0.2, 0.4, 0.45 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeSniperLaser
accuFiretrue
reloadTime6.5
fireTime0.0
minEnergy10
maxEnergy60
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
B 7 mods reloadTime 1 · minEnergy 1 · projectileType wiperLaser · lightRadius 5
shapeFile"repairgun"
mountPoint2
mountOffset{ 0.2, 0.4, 0.45 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypewiperLaser
accuFiretrue
reloadTime1
fireTime0.0
minEnergy1
maxEnergy60
lightType2
lightRadius5
lightTime1.4
lightColor{ 1.0, 0.1, 0.1 }
sfxFireSoundFireLaser
C 2 mods mountOffset { -0.1, -0.6, 0.3 } · mountPoint 0 · shapeFile "Sniper"
shapeFile"Sniper"
mountPoint0
mountOffset{ -0.1, -0.6, 0.3 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeSniperLaser
accuFiretrue
reloadTime6.5
fireTime0.0
minEnergy10
maxEnergy60
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
D 1 mods reloadTime 1.0 · maxEnergy 120 · projectileType SniperRLaser
shapeFile"repairgun"
mountPoint2
mountOffset{ 0.2, 0.4, 0.45 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeSniperRLaser
accuFiretrue
reloadTime1.0
fireTime0.0
minEnergy10
maxEnergy120
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
Shipped by: ShifterXtreme
E 1 mods reloadTime 3.5 · projectileType OpticLaser
shapeFile"repairgun"
mountPoint2
mountOffset{ 0.2, 0.4, 0.45 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeOpticLaser
accuFiretrue
reloadTime3.5
fireTime0.0
minEnergy10
maxEnergy60
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
Shipped by: XK_1.4.5