⌂Starsiege: Tribes Community Archive

ItemImageData ParachuteImage community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABC

3 variants across 6 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA3 modsB2 modsC1 modsspread
mountOffset{ 0, 0, 0 }{ 0, -0.03, 0 }{ 0, -0.05, 0 }3 vals
shapeFile"shieldPack""AmmoPack""AmmoPack"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

mountPoint 2, weaponType 2, maxEnergy 0, minEnergy 0, sfxFire SoundJammerOn, mountRotation { 0, 0, 0 }, firstPerson False

Neighbourhood

Used by

ItemData ParachuteimageType

Points at

sfxFireSoundData SoundJammerOn6 mods

All 3 variants

A 3 mods the most-shipped version
shapeFile"shieldPack"
mountPoint2
weaponType2
maxEnergy0
minEnergy0
sfxFireSoundJammerOn
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
firstPersonFalse
B 2 mods mountOffset { 0, -0.03, 0 } · shapeFile "AmmoPack"
shapeFile"AmmoPack"
mountPoint2
weaponType2
maxEnergy0
minEnergy0
sfxFireSoundJammerOn
mountOffset{ 0, -0.03, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
C 1 mods mountOffset { 0, -0.05, 0 } · shapeFile "AmmoPack"
shapeFile"AmmoPack"
mountPoint2
weaponType2
maxEnergy0
minEnergy0
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: deltaforce09b1