ItemImageData ParticleBeamWeaponImage community-made
Not part of the retail game. No Dynamix version of this name exists.
20mods
9variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
9 variants across 20 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B3 mods | C2 mods | D1 mods | E1 mods | spread |
|---|
| weaponType | 1 | 1 | 1 | 0 | 0 | 2 vals |
|---|
| fireTime | 0.001 | 0.001 | 0.001 | 2.5 | 2.5 | 4 vals |
|---|
| reloadTime | 2.0 | 2.0 | 2.0 | 1.5 | 1.5 | 5 vals |
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| minEnergy | 1 | 1 | 1 | 70 | 70 | 4 vals |
|---|
| maxEnergy | 1 | 1 | 1 | 120 | 120 | 4 vals |
|---|
| spinUpTime | 0.001 | 0.001 | 0.001 | — | — | 1 vals |
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| spinDownTime | 0.001 | 0.001 | 0.001 | — | — | 1 vals |
|---|
| projectileType | — | — | — | ParticleBeam | ParticleBeam | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 9 variants, not just the 5 shown.
8 more properties that differ
lightRadius, sfxFire, lightTime, lightType, lightColor, shapeFile, sfxActivate, sfxReload
Same in all 9 variants (2)
mountPoint 0, accuFire true
Neighbourhood
Used by
Points at
All 9 variants
A 10 mods the most-shipped version
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| accuFire | true |
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| minEnergy | 1 |
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| maxEnergy | 1 |
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| fireTime | 0.001 |
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| spinUpTime | 0.001 |
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| spinDownTime | 0.001 |
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| reloadTime | 2.0 |
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| lightType | 3 |
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| lightRadius | 1 |
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| lightTime | 1 |
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| lightColor | { 0.25, 1, 0.25 } |
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B 3 mods shapeFile "repairgun"
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| accuFire | true |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 1 |
|---|
| fireTime | 0.001 |
|---|
| spinUpTime | 0.001 |
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| spinDownTime | 0.001 |
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| reloadTime | 2.0 |
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| lightType | 3 |
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| lightRadius | 1 |
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| lightTime | 1 |
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| lightColor | { 0.25, 1, 0.25 } |
|---|
C 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 1 |
|---|
| accuFire | true |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 1 |
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| fireTime | 0.001 |
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| spinUpTime | 0.001 |
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| spinDownTime | 0.001 |
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| reloadTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
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| lightTime | 1 |
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| lightColor | { 0.25, 1.0, 0.25 } |
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D 1 mods weaponType 0 · fireTime 2.5 · reloadTime 1.5 · minEnergy 70
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| projectileType | ParticleBeam |
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| accuFire | true |
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| reloadTime | 1.5 |
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| fireTime | 2.5 |
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| sfxFire | SoundParticleBeamFire |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundParticleBeamRecharge |
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E 1 mods weaponType 0 · fireTime 2.5 · reloadTime 1.5 · minEnergy 70
| shapeFile | "grenammo" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| projectileType | ParticleBeam |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 2.5 |
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| sfxFire | SoundParticleBeamFire |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundParticleBeamRecharge |
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F 1 mods weaponType 0 · fireTime 0.05 · reloadTime 0.05 · minEnergy 70
| shapeFile | "grenammo" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| projectileType | ParticleBeam |
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| accuFire | true |
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| reloadTime | 0.05 |
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| fireTime | 0.05 |
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| sfxFire | SoundParticleBeamFire |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundParticleBeamRecharge |
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G 1 mods weaponType 0 · fireTime 2.5 · reloadTime 0.5 · minEnergy 10
| shapeFile | "grenammo" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| minEnergy | 10 |
|---|
| maxEnergy | 80 |
|---|
| projectileType | ParticleBeam |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.5 |
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| sfxFire | SoundParticleBeamFire |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundParticleBeamRecharge |
|---|
H 1 mods weaponType 0 · fireTime 0.075 · reloadTime 0.0 · minEnergy 0.6
| shapeFile | "chaingun" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, 0 } |
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| mountRotation | { 0, 1.5, 0 } |
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| weaponType | 0 |
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| minEnergy | 0.6 |
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| maxEnergy | 0.6 |
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| projectileType | ParticleBeam |
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| accuFire | true |
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| reloadTime | 0.0 |
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| fireTime | 0.075 |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 1, 1, 0.2 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFireLaser |
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| sfxReady | SoundEnergyPackOn |
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I 1 mods weaponType 0 · fireTime 0.075 · reloadTime 0.0 · minEnergy 0.6
| shapeFile | "chaingun" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, 0 } |
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| mountRotation | { 0, 1.5, 0 } |
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| weaponType | 0 |
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| minEnergy | 0.6 |
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| maxEnergy | 0.6 |
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| projectileType | DeathRayLaser |
|---|
| accuFire | true |
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| reloadTime | 0.0 |
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| fireTime | 0.075 |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFireLaser |
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| sfxReady | SoundEnergyPackOn |
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