⌂Starsiege: Tribes Community Archive

LaserData ParticleBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

40mods
16variants
22%agreement
ABCDEFGH+8

16 variants across 40 mods; the most-shipped one is in 22% of them — no consensus at all — nearly every mod made its own.

What the variants disagree about

propertyA9 modsB5 modsC4 modsD4 modsE3 modsspread
damageConversion0.0640.0160.0250.0390.0649 vals
DamageType$BulletDamageType—$LaserDamageType——2 vals
beamTime0.510.53.015 vals
baseDamageType—$PBWDamageType—$PBWDamageType$PBWDamageType2 vals
detachFromShooterfalsetruefalsetruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 16 variants, not just the 5 shown.

Same in all 16 variants (1)

lightRange 2.0

Neighbourhood

Used by

ItemImageData ParticleBeamWeaponImageprojectileType
ItemImageData PBWImageprojectileType
TurretData ParticleBeamTurretprojectileType
TurretData AntiTurretprojectileType
ItemImageData ParticleBeamWeaponImage4projectileType
ItemImageData ParticleBeamWeaponImage5projectileType
TurretData MiniPBWprojectileType
TurretData PBTurretprojectileType

All 16 variants

A 9 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.064
DamageType$BulletDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
B 5 mods no DamageType · baseDamageType $PBWDamageType · beamTime 1 · damageConversion 0.016
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.016
baseDamageType$PBWDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
C 4 mods DamageType $LaserDamageType · damageConversion 0.025
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
D 4 mods no DamageType · baseDamageType $PBWDamageType · beamTime 3.0 · damageConversion 0.039
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.039
baseDamageType$PBWDamageType
beamTime3.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
E 3 mods no DamageType · baseDamageType $PBWDamageType · beamTime 1
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.064
baseDamageType$PBWDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
F 2 mods no DamageType · baseDamageType $PBWDamageType · beamTime 0.7 · damageConversion 0.026
laserBitmapName"laserPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.026
baseDamageType$PBWDamageType
beamTime0.7
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
G 2 mods laserBitmapName "laserpulse.bmp"
laserBitmapName"laserpulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.064
DamageType$BulletDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
H 2 mods no DamageType · baseDamageType $SniperDamageType · beamTime 0.7 · damageConversion 0.030
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.030
baseDamageType$SniperDamageType
beamTime0.7
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSsssoo
I 2 mods DamageType $LaserDamageType · damageConversion 0.025 · laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
laserBitmapName"paintPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
J 2 mods DamageType $LaserDamageType · damageConversion 4
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion4
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
K 1 mods no DamageType · baseDamageType $PBWDamageType · beamTime 1 · damageConversion 0.052
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.052
baseDamageType$PBWDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
L 1 mods DamageType $LaserDamageType · beamTime 1.0 · damageConversion 0.025
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
Shipped by: TotalAnnihilation
M 1 mods no DamageType · baseDamageType $PBWDamageType · beamTime 1 · damageConversion 0.037
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.037
baseDamageType$PBWDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
Shipped by: Armageddon
N 1 mods no DamageType · baseDamageType $PBWDamageType · beamTime 1 · damageConversion 0.039
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.039
baseDamageType$PBWDamageType
beamTime1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
O 1 mods laserBitmapName "trailadd.bmp"
laserBitmapName"trailadd.bmp"
hitName"shockwave_large.dts"
damageConversion0.064
DamageType$BulletDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
Shipped by: Annihilation1.50
P 1 mods DamageType $LaserDamageType · damageConversion 0.025 · laserBitmapName "paintpulse.bmp"
laserBitmapName"paintpulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.025
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundFlierCrash
Shipped by: Annihilation_vAG1