ItemImageData ParticleBeamWeaponImage4 community-made
Not part of the retail game. No Dynamix version of this name exists.
15mods
4variants
47%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 15 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (7)
mountPoint 0, mountRotation { -1.57, 0 , 3.14 }, weaponType 0, accuFire true, fireTime 0.25, reloadTime 0.38, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 4 variants
A 7 mods the most-shipped version
| shapeFile | "jetpack" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { -1.57, 0 , 3.14 } |
|---|
| mountOffset | { 0 , 0.1 , 0 } |
|---|
| weaponType | 0 |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| projectileType | ParticleBeam |
|---|
| accuFire | true |
|---|
| fireTime | 0.25 |
|---|
| reloadTime | 0.38 |
|---|
| sfxFire | SoundParticleBeamFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundParticleBeamRecharge |
|---|
B 5 mods no projectileType
| shapeFile | "jetpack" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { -1.57, 0 , 3.14 } |
|---|
| mountOffset | { 0 , 0.1 , 0 } |
|---|
| weaponType | 0 |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| accuFire | true |
|---|
| fireTime | 0.25 |
|---|
| reloadTime | 0.38 |
|---|
| sfxFire | SoundParticleBeamFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundParticleBeamRecharge |
|---|
C 2 mods no projectileType · sfxFire SoundPlasmaturretFire · mountOffset { 0 , 0.1 , -0.1 } · sfxReload SoundFlyerDismount
| shapeFile | "mortarpack" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { -1.57, 0 , 3.14 } |
|---|
| mountOffset | { 0 , 0.1 , -0.1 } |
|---|
| weaponType | 0 |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 120 |
|---|
| accuFire | true |
|---|
| fireTime | 0.25 |
|---|
| reloadTime | 0.38 |
|---|
| sfxFire | SoundPlasmaturretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundFlyerDismount |
|---|
D 1 mods no minEnergy · no maxEnergy · no projectileType
| shapeFile | "jetpack" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { -1.57, 0 , 3.14 } |
|---|
| mountOffset | { 0 , 0.1 , 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| fireTime | 0.25 |
|---|
| reloadTime | 0.38 |
|---|
| sfxFire | SoundParticleBeamFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundParticleBeamRecharge |
|---|