⌂Starsiege: Tribes Community Archive

ItemImageData PenisImage community-made

Not part of the retail game. No Dynamix version of this name exists.

43mods
6variants
40%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCDEF

6 variants across 43 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA17 modsB14 modsC9 modsD1 modsE1 modsspread
weaponType00—202 vals
fireTime00—001 vals
reloadTime0.20.2—0.20.12 vals
minEnergy55—551 vals
maxEnergy66—661 vals
projectileTypeUndefined——BOLrayundefined2 vals
accuFirefalsefalse—falsetrue2 vals
lightRadius33——31 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

11 more properties that differ

sfxFire, lightTime, lightType, mass, firstPerson, lightColor, mountOffset, mountPoint, mountRotation, sfxActivate, shapeFile

Neighbourhood

Used by

ItemData PenisimageType

Points at

projectileTypeUndefined — never declared in this corpus17 mods
projectileTypeRepairEffectData BOLray1 mods
projectileTypeundefined — never declared in this corpus1 mods
sfxFireSoundData SoundFlyerActive32 mods
sfxActivateSoundData SoundPickUpWeapon32 mods

All 6 variants

A 17 mods the most-shipped version
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.1, -0.2 }
mountRotation{ -1.572, 0, 0 }
weaponType0
reloadTime0.2
fireTime0
minEnergy5
maxEnergy6
projectileTypeUndefined
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
B 14 mods no projectileType
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.1, -0.2 }
mountRotation{ -1.572, 0, 0 }
weaponType0
reloadTime0.2
fireTime0
minEnergy5
maxEnergy6
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
C 9 mods no weaponType · no fireTime · no reloadTime · no minEnergy
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.1, -0.2 }
mountRotation{ -1.572, 0, 0 }
mass1.0
firstPersontrue
D 1 mods weaponType 2 · projectileType BOLray · no lightRadius · no sfxFire
shapeFile"repairgun"
mountPoint0
mountRotation{ 0, 2.0, 0 }
mass1.0
firstPersontrue
projectileTypeBOLray
weaponType2
reloadTime0.2
fireTime0
minEnergy5
maxEnergy6
accuFirefalse
Shipped by: Gundam
E 1 mods reloadTime 0.1 · accuFire true
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.1, -0.2 }
mountRotation{ -1.572, 0, 0 }
weaponType0
reloadTime0.1
fireTime0
minEnergy5
maxEnergy6
projectileTypeundefined
accuFiretrue
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
Shipped by: ShifterXtreme
F 1 mods no weaponType · no fireTime · no reloadTime · no minEnergy
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
mass9999
firstPersonfalse
Shipped by: Hybrid_2K4